My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Wizard Bowler Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Ram Rider
Giant Snowball
Skeletons Lumberjack Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Elite Barbarians Goblin Cage Wizard Lumberjack
The Log
Skeletons Elite Barbarians Goblin Cage Lumberjack Ram Rider
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Goblin Cage Wizard Bowler Lumberjack Ram Rider
Fireball
Elite Barbarians Goblin Cage Wizard Bowler Lumberjack Ram Rider
Poison
Goblin Cage Wizard
Lightning
Elite Barbarians Goblin Cage Wizard Bowler Lumberjack Ram Rider
Rocket
Elite Barbarians Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Goblin Cage Lumberjack Wizard Bowler Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Goblin Cage Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Ram Rider Goblin Cage Bowler Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Goblin Cage
Zap Lumberjack Ram Rider
Wizard
Elite Barbarians Lumberjack Ram Rider
Bowler
Zap Lumberjack Ram Rider
Lumberjack
Zap Elite Barbarians Goblin Cage Wizard Bowler Ram Rider
Ram Rider
Zap Goblin Cage Wizard Bowler Lumberjack

Defense Synergies 1 18

Skeletons
Goblin Cage Zap Elite Barbarians Wizard Bowler Lumberjack Ram Rider
Zap
Skeletons Elite Barbarians Goblin Cage Bowler Lumberjack Ram Rider
Elite Barbarians
Skeletons Zap Wizard
Goblin Cage
Skeletons Zap Wizard Bowler Lumberjack
Wizard
Skeletons Elite Barbarians Goblin Cage Lumberjack
Bowler
Skeletons Zap Goblin Cage Lumberjack
Lumberjack
Skeletons Zap Goblin Cage Wizard Bowler Ram Rider
Ram Rider
Skeletons Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Goblin Cage Wizard Ram Rider
Elite Barbarians Lumberjack Skeletons Zap Goblin Cage Ram Rider
Goblin Cage Bowler Lumberjack Ram Rider Skeletons Elite Barbarians
Elite Barbarians Goblin Cage Lumberjack Skeletons Bowler Ram Rider
Elite Barbarians Goblin Cage Bowler Lumberjack
Bowler Skeletons Zap Lumberjack
Ram Rider Zap Goblin Cage Wizard
Bowler Zap Goblin Cage Ram Rider
Skeletons Elite Barbarians Goblin Cage Lumberjack
Elite Barbarians Skeletons Bowler Lumberjack
Skeletons Zap Wizard Bowler Lumberjack Ram Rider
Zap Wizard Ram Rider
Goblin Cage Bowler Lumberjack Skeletons Zap Elite Barbarians Wizard Ram Rider
Wizard Bowler Zap Goblin Cage Lumberjack
Elite Barbarians Goblin Cage Lumberjack Ram Rider
Zap Elite Barbarians Goblin Cage Bowler Lumberjack Ram Rider
Wizard Skeletons Elite Barbarians Goblin Cage Bowler Lumberjack
Goblin Cage Zap Elite Barbarians Wizard Bowler Lumberjack Ram Rider
Zap Goblin Cage Wizard Bowler Lumberjack Ram Rider
Elite Barbarians Goblin Cage Lumberjack Ram Rider
Wizard Bowler Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Elite Barbarians Goblin Cage Bowler
Zap Elite Barbarians Wizard Bowler Lumberjack
Lumberjack Skeletons Zap Elite Barbarians Goblin Cage Bowler Ram Rider
Bowler Lumberjack Zap Elite Barbarians Goblin Cage Ram Rider
Skeletons Elite Barbarians Goblin Cage Bowler Lumberjack Ram Rider
Wizard Skeletons Zap Ram Rider
Skeletons Elite Barbarians Goblin Cage Bowler Lumberjack Ram Rider
Elite Barbarians Goblin Cage Lumberjack
Zap Goblin Cage Skeletons Elite Barbarians
Skeletons Goblin Cage
Elite Barbarians Goblin Cage Bowler Lumberjack
Zap Elite Barbarians Goblin Cage Bowler
Elite Barbarians Bowler Skeletons Goblin Cage Wizard Lumberjack Ram Rider
Wizard Goblin Cage Bowler
Elite Barbarians Skeletons Zap Goblin Cage Bowler Lumberjack
Bowler Zap Elite Barbarians Goblin Cage Wizard
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Ram Rider
Wizard Zap Bowler
Wizard Zap Ram Rider
Wizard Bowler
Zap Wizard Bowler Ram Rider
Zap Wizard Ram Rider
Elite Barbarians Bowler Lumberjack
Zap Wizard Bowler Ram Rider
Zap Wizard
Elite Barbarians Bowler
Zap Elite Barbarians
Zap Wizard Bowler
Wizard Bowler
Zap Wizard Bowler
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Wizard Bowler
Zap Wizard Bowler Ram Rider
Zap Wizard Bowler Ram Rider
Zap
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians Bowler
Zap Wizard
Zap
Wizard Bowler
Zap
Zap Wizard Ram Rider
Wizard Bowler Lumberjack
Zap Wizard Bowler
Zap
Elite Barbarians
Zap Elite Barbarians Bowler
Zap
Zap Bowler
Wizard Bowler

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