My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Inferno Tower Witch Balloon
Barbarian Barrel
Inferno Tower Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Lumberjack
Fireball
Inferno Tower Wizard Witch Balloon Lumberjack
Poison
Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon Lumberjack
Rocket
Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Freeze Lumberjack Inferno Tower Wizard Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Freeze Lumberjack Inferno Tower

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Freeze Witch Golem Lumberjack
Inferno Tower
Wizard
Balloon Golem Lumberjack
Freeze
Balloon Zap
Witch
Zap Golem Lumberjack
Balloon
Zap Freeze Lumberjack Wizard Golem
Golem
Zap Wizard Witch Balloon Lumberjack
Lumberjack
Balloon Zap Wizard Witch Golem

Defense Synergies 0 8

Zap
Inferno Tower Witch Lumberjack
Inferno Tower
Zap Lumberjack
Wizard
Freeze Lumberjack
Freeze
Wizard Lumberjack
Witch
Zap Lumberjack
Balloon
Golem
Lumberjack
Zap Inferno Tower Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Lumberjack Zap Witch
Inferno Tower Witch Lumberjack Freeze
Inferno Tower Witch Lumberjack
Lumberjack
Freeze Zap Lumberjack
Inferno Tower Zap Wizard Freeze Witch
Zap Inferno Tower
Inferno Tower Witch Lumberjack
Inferno Tower Lumberjack
Witch Zap Wizard Freeze Lumberjack
Inferno Tower Zap Wizard Witch
Inferno Tower Lumberjack Zap Wizard Freeze Witch
Wizard Zap Freeze Witch Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Freeze Lumberjack
Wizard Inferno Tower Witch Lumberjack
Zap Wizard Witch Lumberjack
Zap Wizard Freeze Witch Lumberjack
Inferno Tower Lumberjack
Wizard Witch Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Witch
Zap Wizard Lumberjack
Lumberjack Zap Inferno Tower Witch
Lumberjack Zap Inferno Tower
Inferno Tower Witch Lumberjack
Wizard Zap Freeze Witch
Inferno Tower Witch Lumberjack
Inferno Tower Lumberjack
Zap Freeze Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch Lumberjack
Zap
Inferno Tower Wizard Witch Lumberjack
Wizard Witch
Inferno Tower Witch Zap Freeze Lumberjack
Zap Inferno Tower Wizard Freeze Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Wizard Witch
Zap Wizard Freeze Witch
Zap Wizard
Zap Freeze
Wizard
Zap Freeze Witch
Zap Wizard Witch
Freeze
Wizard Lumberjack
Zap Wizard
Zap
Zap Freeze Witch
Zap Witch
Zap Freeze Witch
Wizard

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