My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tornado Wizard Rocket Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Tornado

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Giant Skeleton
Arrows
Zap P.E.K.K.A Giant Skeleton
Goblin Gang
Giant Skeleton P.E.K.K.A
Wizard
Tornado Giant Skeleton P.E.K.K.A
Rocket
Tornado
Tornado
Zap Wizard Rocket P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Wizard Tornado
P.E.K.K.A
Zap Arrows Tornado Goblin Gang Wizard

Defense Synergies 3 13

Zap
Arrows Goblin Gang Tornado Giant Skeleton P.E.K.K.A
Arrows
Zap Tornado Giant Skeleton P.E.K.K.A
Goblin Gang
Zap Giant Skeleton P.E.K.K.A
Wizard
Tornado Giant Skeleton P.E.K.K.A
Rocket
Tornado
Tornado
Wizard Rocket P.E.K.K.A Zap Arrows Giant Skeleton
Giant Skeleton
Zap Arrows Goblin Gang Wizard Tornado
P.E.K.K.A
Tornado Zap Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
P.E.K.K.A Zap Goblin Gang
Goblin Gang Rocket Tornado P.E.K.K.A Giant Skeleton
P.E.K.K.A Goblin Gang
Arrows Rocket Tornado Giant Skeleton P.E.K.K.A
Arrows Goblin Gang Tornado Zap
Rocket Tornado Zap Arrows Goblin Gang Wizard
Rocket Zap Arrows Giant Skeleton P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Giant Skeleton
Goblin Gang Zap Arrows Wizard Tornado Giant Skeleton
Arrows Zap Goblin Gang Wizard Tornado
P.E.K.K.A Zap Goblin Gang Wizard Rocket Giant Skeleton
Wizard Rocket Zap Arrows Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Tornado Zap Goblin Gang P.E.K.K.A
Wizard Arrows Goblin Gang Tornado P.E.K.K.A
Arrows Zap Goblin Gang Wizard Tornado
Zap Arrows Wizard Tornado Giant Skeleton
P.E.K.K.A Tornado
Goblin Gang Wizard Arrows Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton P.E.K.K.A
Zap Arrows Goblin Gang Wizard Rocket
Goblin Gang Giant Skeleton P.E.K.K.A Zap Rocket
Goblin Gang Rocket Giant Skeleton P.E.K.K.A Zap Tornado
Giant Skeleton P.E.K.K.A Goblin Gang
Arrows Wizard Rocket Zap Goblin Gang Tornado
Goblin Gang Rocket P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Rocket Giant Skeleton P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Giant Skeleton
Rocket P.E.K.K.A Zap Arrows Tornado Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Zap Rocket Tornado Giant Skeleton P.E.K.K.A
Arrows Zap Wizard Giant Skeleton P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows Zap Tornado
Rocket Arrows Giant Skeleton
Arrows Rocket Giant Skeleton
Wizard Rocket Zap Arrows
Arrows Wizard Zap Rocket Tornado
Arrows Wizard Tornado
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Rocket Goblin Gang Tornado
Rocket Zap Arrows Wizard Tornado
Zap Arrows Wizard Rocket Tornado
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket Tornado
Rocket
Rocket Zap Arrows Wizard
Rocket Zap Arrows Wizard Tornado
Rocket Giant Skeleton
Rocket Arrows Wizard Tornado
Rocket Tornado
Rocket Zap Arrows
Zap Arrows Tornado Wizard
Arrows Zap Wizard Tornado
Zap Arrows Wizard Tornado
Rocket Zap Arrows Tornado
Zap Arrows Wizard Tornado
Zap Rocket Wizard
Zap Arrows Wizard Rocket
Zap Rocket Arrows
P.E.K.K.A Giant Skeleton
Rocket Arrows Wizard
Zap Goblin Gang Rocket
Rocket Zap Arrows Wizard Tornado
Arrows
Goblin Gang Wizard Rocket
Arrows Zap Wizard
Rocket Zap Arrows Tornado Giant Skeleton
P.E.K.K.A
Zap Goblin Gang Rocket Tornado Giant Skeleton
Zap Rocket Tornado
Zap Rocket Tornado Giant Skeleton
P.E.K.K.A
Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: