My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Hog Rider Wizard Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Hog Rider Freeze Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Lumberjack
Zap
Hog Rider Tornado Bats Freeze Lumberjack
Hog Rider
Bats Zap Freeze Wizard Tornado Lumberjack
Wizard
Tornado Hog Rider Lumberjack
Skeleton Army
Tornado
Zap Wizard Hog Rider Freeze
Freeze
Hog Rider Zap Tornado
Lumberjack
Bats Zap Hog Rider Wizard

Defense Synergies 1 12

Bats
Zap Freeze Lumberjack
Zap
Bats Skeleton Army Tornado Lumberjack
Hog Rider
Wizard
Tornado Skeleton Army Freeze Lumberjack
Skeleton Army
Zap Wizard Freeze Lumberjack
Tornado
Wizard Zap
Freeze
Bats Wizard Skeleton Army Lumberjack
Lumberjack
Bats Zap Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Lumberjack Bats Zap
Skeleton Army Tornado Lumberjack Bats Freeze
Skeleton Army Lumberjack Bats
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Freeze Bats Zap Lumberjack
Bats Tornado Zap Wizard Freeze
Zap
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Lumberjack
Bats Skeleton Army Zap Wizard Tornado Freeze Lumberjack
Bats Zap Wizard Tornado
Skeleton Army Lumberjack Bats Zap Wizard Freeze
Wizard Skeleton Army Bats Zap Tornado Freeze Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Zap Freeze Lumberjack
Wizard Bats Skeleton Army Tornado Lumberjack
Bats Zap Wizard Skeleton Army Tornado Lumberjack
Zap Wizard Tornado Freeze Bats Lumberjack
Tornado Lumberjack
Wizard Skeleton Army Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Wizard Lumberjack
Skeleton Army Lumberjack Bats Zap
Skeleton Army Lumberjack Bats Zap Tornado
Skeleton Army Lumberjack
Wizard Bats Zap Tornado Freeze
Skeleton Army Bats Lumberjack
Skeleton Army Lumberjack
Zap Freeze Bats Skeleton Army Tornado
Skeleton Army
Bats Lumberjack
Skeleton Army Zap Tornado
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Zap Tornado Freeze Lumberjack
Bats Zap Wizard Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado
Freeze
Wizard Zap
Wizard Bats Zap Tornado Freeze
Wizard Tornado
Zap Wizard Tornado Freeze
Zap Wizard Tornado
Bats Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Freeze
Zap
Zap Wizard
Wizard
Tornado Freeze
Bats
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Freeze Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Bats Zap Wizard Tornado
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Bats Skeleton Army Freeze
Zap Wizard Tornado
Freeze
Wizard Lumberjack
Zap Wizard
Zap Tornado
Zap Bats Tornado Freeze
Bats Zap Tornado
Zap Tornado Freeze
Wizard

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