My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Prince Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Night Witch Sparky
Giant Snowball
Night Witch
Zap
Prince Night Witch Sparky
Barbarian Barrel
Elixir Golem Wizard Electro Wizard Night Witch Sparky
The Log
Elixir Golem Prince Sparky
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Wizard Prince Electro Wizard Night Witch Sparky
Fireball
Elixir Golem Wizard Electro Wizard Night Witch Sparky
Poison
Elixir Golem Wizard Electro Wizard Night Witch Sparky
Lightning
Wizard Prince Electro Wizard Night Witch Sparky
Rocket
Wizard Prince Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Elixir Golem Electro Wizard Night Witch Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Elixir Golem Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Sparky Elixir Golem The Log Night Witch
Elixir Golem
Night Witch Zap Wizard The Log Sparky
Wizard
Elixir Golem Prince Sparky
Prince
Zap Wizard The Log Electro Wizard
The Log
Zap Elixir Golem Prince Sparky
Electro Wizard
Zap Prince Sparky
Night Witch
Elixir Golem Zap
Sparky
Zap Elixir Golem Wizard The Log Electro Wizard

Defense Synergies 2 12

Zap
Electro Wizard Prince The Log Night Witch Sparky
Elixir Golem
Wizard
Prince The Log Electro Wizard
Prince
The Log Zap Wizard Electro Wizard
The Log
Prince Zap Wizard Electro Wizard Night Witch Sparky
Electro Wizard
Zap Wizard Prince The Log Night Witch
Night Witch
Zap The Log Electro Wizard
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard Sparky
Sparky Zap Prince The Log Electro Wizard Night Witch
Prince Sparky Electro Wizard Night Witch
Prince Night Witch Sparky Electro Wizard
Prince The Log Sparky
The Log Zap Electro Wizard Night Witch
Electro Wizard Zap Wizard Night Witch
Zap The Log Electro Wizard Sparky
Sparky Prince Night Witch
Prince Electro Wizard Night Witch Sparky
Electro Wizard Zap Wizard The Log Night Witch
Zap Wizard Electro Wizard Night Witch
Prince Night Witch Sparky Zap Wizard The Log Electro Wizard
Wizard Sparky Zap Prince The Log Electro Wizard Night Witch
Sparky Prince Electro Wizard
Zap Prince The Log Electro Wizard Sparky
Wizard Sparky Prince Electro Wizard Night Witch
Zap Wizard Prince The Log Electro Wizard Night Witch
Zap Wizard The Log Electro Wizard
Sparky Prince Electro Wizard
Wizard Prince The Log Electro Wizard Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Electro Wizard Sparky
Electro Wizard Zap Wizard Prince The Log
Zap Prince The Log Electro Wizard Sparky
Prince Zap The Log Electro Wizard Night Witch Sparky
Prince Night Witch Sparky
Wizard Zap Electro Wizard
Prince Sparky Electro Wizard Night Witch
Prince Sparky
Zap Electro Wizard Prince The Log Sparky
Sparky
Prince Sparky
Zap Prince The Log Electro Wizard
Prince Wizard Night Witch Sparky
Wizard Sparky
Electro Wizard Sparky Zap Prince The Log Night Witch
Zap Wizard The Log Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
Prince The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Prince Electro Wizard Night Witch Sparky
Zap Wizard Prince The Log Electro Wizard Sparky
Zap Wizard
The Log Sparky
Zap Prince The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Night Witch Sparky
Zap Wizard Prince The Log Electro Wizard Sparky
Zap Wizard The Log
Prince The Log Night Witch Sparky
Wizard
Prince The Log Sparky
Zap The Log
Zap The Log Wizard Sparky
The Log Zap Wizard Electro Wizard Sparky
Zap Wizard Prince The Log Sparky
Zap The Log Sparky
Zap Wizard Electro Wizard Night Witch Sparky
Zap Electro Wizard Wizard
Night Witch Sparky
Zap Wizard The Log Night Witch Sparky
Zap Electro Wizard Sparky
Prince Sparky
Wizard The Log Sparky
Zap Electro Wizard Prince Night Witch
Zap Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard Sparky
The Log Zap Wizard
Zap Sparky
Prince Sparky
Zap The Log Electro Wizard Sparky
Zap Electro Wizard
Zap Prince The Log Electro Wizard Sparky
Prince Sparky
Wizard Sparky

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