My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer
Zap
Cannon Inferno Tower
Barbarian Barrel
Knight Cannon Musketeer Inferno Tower Wizard
The Log
Cannon Mini P.E.K.K.A Musketeer
Earthquake
Cannon Inferno Tower
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Wizard
Fireball
Cannon Musketeer Inferno Tower Wizard
Poison
Cannon Musketeer Inferno Tower Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Inferno Tower Wizard
Rocket
Musketeer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Mini P.E.K.K.A Musketeer Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Mini P.E.K.K.A Musketeer The Log
Knight
Musketeer Zap Wizard The Log
Cannon
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Musketeer
Knight Zap Mini P.E.K.K.A The Log
Inferno Tower
Wizard
Knight Mini P.E.K.K.A
The Log
Zap Knight Mini P.E.K.K.A Musketeer

Defense Synergies 10 14

Zap
Cannon Mini P.E.K.K.A Knight Musketeer Inferno Tower The Log
Knight
Cannon Musketeer Inferno Tower Zap Mini P.E.K.K.A Wizard The Log
Cannon
Zap Knight Musketeer The Log Mini P.E.K.K.A Inferno Tower Wizard
Mini P.E.K.K.A
Zap The Log Knight Cannon Musketeer Wizard
Musketeer
Knight Cannon The Log Zap Mini P.E.K.K.A Inferno Tower
Inferno Tower
Knight The Log Zap Cannon Musketeer
Wizard
Knight Cannon Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Musketeer Inferno Tower Zap Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer Inferno Tower Wizard The Log
Mini P.E.K.K.A Inferno Tower Zap Knight Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Inferno Tower Knight Musketeer
Cannon Mini P.E.K.K.A Inferno Tower Knight Musketeer
Mini P.E.K.K.A The Log
The Log Zap Cannon Musketeer
Musketeer Inferno Tower Zap Cannon Wizard
Zap Cannon Musketeer Inferno Tower The Log
Cannon Mini P.E.K.K.A Inferno Tower Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer Inferno Tower
Zap Knight Cannon Musketeer Wizard The Log
Musketeer Inferno Tower Zap Wizard
Cannon Mini P.E.K.K.A Inferno Tower Zap Knight Musketeer Wizard The Log
Wizard Zap Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower Knight Cannon
Inferno Tower Zap Cannon Mini P.E.K.K.A The Log
Wizard Knight Cannon Mini P.E.K.K.A Musketeer Inferno Tower
Cannon Zap Knight Musketeer Wizard The Log
Zap Wizard The Log Knight Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer Inferno Tower
Wizard Knight Cannon Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Inferno Tower
Zap Knight Mini P.E.K.K.A Musketeer Wizard The Log
Zap Knight Mini P.E.K.K.A Musketeer Inferno Tower The Log
Mini P.E.K.K.A Zap Knight Musketeer Inferno Tower The Log
Inferno Tower Knight Cannon Mini P.E.K.K.A Musketeer
Wizard Zap Musketeer
Mini P.E.K.K.A Knight Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight
Zap Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer Inferno Tower
Zap The Log
Mini P.E.K.K.A Knight Cannon Inferno Tower Wizard
Wizard Cannon Musketeer
Inferno Tower Zap Knight Mini P.E.K.K.A Musketeer The Log
Zap Cannon Mini P.E.K.K.A Musketeer Inferno Tower Wizard The Log
Zap Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Wizard Zap The Log
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Knight Musketeer Wizard The Log
Zap Musketeer Wizard
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard The Log
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log
Zap Musketeer The Log
Zap Musketeer Wizard
Zap Musketeer Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard The Log
Zap
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard
The Log
Knight Mini P.E.K.K.A Musketeer Wizard
The Log Zap Musketeer Wizard
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log
Wizard

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