My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse Prince Fisherman
Giant Snowball
Goblin Curse Fisherman
Zap
Goblin Curse Prince Fisherman
Barbarian Barrel
Wizard Goblin Curse
The Log
Goblin Curse Prince Fisherman
Earthquake
Arrows
Goblin Curse
Royal Delivery
Wizard Prince Fisherman Mother Witch
Fireball
Wizard Fisherman Mother Witch
Poison
Wizard Goblin Curse Fisherman Mother Witch
Lightning
Wizard Prince Fisherman Mother Witch
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Void Fisherman Mother Witch Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Void Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Goblin Curse Void Prince Fisherman Mother Witch
Giant
Zap Prince Wizard Void Fisherman Mother Witch
Wizard
Giant Prince
Goblin Curse
Zap
Void
Zap Giant
Prince
Zap Giant Wizard
Fisherman
Zap Giant
Mother Witch
Zap Giant

Defense Synergies 0 7

Zap
Void Prince Fisherman Mother Witch
Giant
Wizard
Prince
Goblin Curse
Void
Zap
Prince
Zap Wizard Fisherman
Fisherman
Zap Prince Mother Witch
Mother Witch
Zap Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
Zap Goblin Curse Prince Fisherman
Prince Fisherman Goblin Curse Void
Prince Goblin Curse Fisherman
Prince
Zap Mother Witch
Zap Wizard Goblin Curse Void
Zap Void
Goblin Curse Prince Fisherman
Prince Fisherman
Goblin Curse Mother Witch Zap Wizard Fisherman
Zap Wizard Goblin Curse
Prince Zap Wizard Goblin Curse
Wizard Zap Goblin Curse Prince
Goblin Curse Prince
Zap Goblin Curse Prince Fisherman
Wizard Prince Fisherman
Zap Wizard Prince Fisherman
Zap Wizard Goblin Curse Fisherman Mother Witch
Goblin Curse Prince Fisherman
Wizard Goblin Curse Prince Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void Prince Fisherman
Void Zap Wizard Prince Fisherman
Zap Prince Fisherman
Prince Zap Fisherman
Goblin Curse Prince Fisherman
Wizard Mother Witch Zap Goblin Curse
Prince Void
Goblin Curse Prince Fisherman
Zap Void Prince
Goblin Curse
Prince
Zap Void Prince
Prince Wizard Goblin Curse
Wizard Goblin Curse
Zap Prince Fisherman
Zap Wizard Goblin Curse Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap Goblin Curse Fisherman
Void
Void Prince
Wizard Zap Goblin Curse
Wizard Mother Witch Zap Goblin Curse
Wizard
Zap Wizard Goblin Curse
Void Zap Wizard Fisherman
Void Prince Fisherman
Void Zap Wizard Prince Fisherman
Void Zap Wizard Goblin Curse
Void Fisherman
Void Fisherman
Zap Prince Fisherman
Zap Wizard
Wizard
Fisherman
Void Zap Wizard Prince Fisherman
Zap Wizard Goblin Curse Mother Witch
Void Prince
Wizard Void
Void Prince Fisherman
Zap Void
Zap Goblin Curse Mother Witch Wizard
Fisherman
Void Zap Wizard Fisherman
Void Zap Wizard Prince Fisherman
Void Zap Goblin Curse Fisherman
Zap Wizard Goblin Curse Mother Witch
Zap Wizard Void
Void
Void Zap Wizard
Zap Void
Prince
Wizard Goblin Curse
Zap Void Prince
Zap Wizard Goblin Curse
Void Wizard Prince
Zap Wizard
Void Zap
Prince
Zap
Zap Void
Void Zap Prince

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