My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Balloon
Zap
Balloon Sparky
Barbarian Barrel
Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon P.E.K.K.A Sparky
Fireball
Wizard Balloon Sparky
Poison
Wizard Balloon Sparky
Lightning
Mini P.E.K.K.A Wizard Balloon Sparky
Rocket
Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Mini P.E.K.K.A Wizard Balloon Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Mini P.E.K.K.A

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon P.E.K.K.A Sparky Mini P.E.K.K.A
Fireball
Zap Tornado Sparky
Mini P.E.K.K.A
Sparky Zap Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Balloon P.E.K.K.A Sparky
Tornado
Zap Fireball Wizard P.E.K.K.A Sparky Mini P.E.K.K.A Balloon
Balloon
Zap Wizard Tornado Sparky
P.E.K.K.A
Zap Tornado Wizard
Sparky
Zap Mini P.E.K.K.A Tornado Fireball Wizard Balloon

Defense Synergies 6 8

Zap
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Tornado
Fireball Wizard P.E.K.K.A Sparky Zap Mini P.E.K.K.A Sparky
Balloon
P.E.K.K.A
Tornado Zap Wizard
Sparky
Tornado Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap
Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
Fireball Tornado Zap
Tornado Zap Fireball Wizard
Zap Fireball P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Sparky
Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Fireball Wizard
Fireball Wizard Sparky Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky
Tornado Zap Fireball Mini P.E.K.K.A P.E.K.K.A Sparky
Wizard Sparky Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Fireball Zap Wizard Tornado
Zap Wizard Tornado Fireball
Mini P.E.K.K.A P.E.K.K.A Sparky Tornado
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Sparky
Fireball Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Tornado Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
Fireball Wizard Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Sparky Fireball
Mini P.E.K.K.A P.E.K.K.A Sparky
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Tornado Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky
P.E.K.K.A Zap Fireball Tornado
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard Sparky
Wizard Fireball Sparky
Sparky Zap Fireball Mini P.E.K.K.A Tornado P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Tornado
Fireball Sparky
Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Tornado
Wizard Tornado Sparky
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Sparky
Zap Fireball Wizard Tornado Sparky
Fireball Zap Wizard Tornado
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Wizard Sparky
Zap Fireball Wizard Tornado
Fireball Sparky
Fireball Wizard Tornado
Tornado Sparky
Zap Fireball
Zap Tornado Fireball Wizard Sparky
Fireball Zap Wizard Tornado Sparky
Fireball Zap Wizard Tornado Sparky
Fireball Zap Tornado Sparky
Zap Fireball Wizard Tornado Sparky
Zap Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Zap Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Wizard Sparky
Zap Fireball Wizard
Zap Fireball Tornado Sparky
P.E.K.K.A Sparky
Zap Fireball Tornado Sparky
Zap Fireball Tornado
Zap Fireball Tornado Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

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