My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions
Zap
Minions Prince
Barbarian Barrel
Wizard
The Log
Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard Prince P.E.K.K.A
Fireball
Minions Wizard
Poison
Minions Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Minions Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Minions The Log Mega Knight
Minions
Rage Mega Knight Zap Prince P.E.K.K.A
Wizard
Rage Prince P.E.K.K.A Mega Knight
Rage
Minions Wizard Prince
Prince
Zap Mega Knight Minions Wizard Rage The Log
P.E.K.K.A
Zap Minions Wizard The Log
The Log
Zap Prince P.E.K.K.A Mega Knight
Mega Knight
Minions Prince Zap Wizard The Log

Defense Synergies 3 13

Zap
Mega Knight Minions Prince P.E.K.K.A The Log
Minions
Zap Prince P.E.K.K.A The Log Mega Knight
Wizard
Prince P.E.K.K.A The Log Mega Knight
Rage
Prince
The Log Zap Minions Wizard
P.E.K.K.A
The Log Zap Minions Wizard
The Log
Prince P.E.K.K.A Zap Minions Wizard Mega Knight
Mega Knight
Zap Minions Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
P.E.K.K.A Zap Minions Prince The Log Mega Knight
Prince P.E.K.K.A Mega Knight Minions
Prince P.E.K.K.A Minions Mega Knight
Prince P.E.K.K.A The Log Mega Knight
The Log Zap Minions Mega Knight
Minions Zap Wizard
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A Minions Prince
Prince Mega Knight
Minions Zap Wizard The Log Mega Knight
Minions Zap Wizard
Prince P.E.K.K.A Mega Knight Zap Minions Wizard The Log
Wizard Mega Knight Zap Minions Prince P.E.K.K.A The Log
P.E.K.K.A Prince Mega Knight
Zap Prince P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Minions Prince P.E.K.K.A
Mega Knight Zap Minions Wizard Prince The Log
Zap Wizard The Log Minions Mega Knight
P.E.K.K.A Prince
Wizard Mega Knight Minions Prince P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A
Zap Wizard Prince The Log Mega Knight
P.E.K.K.A Mega Knight Zap Minions Prince The Log
Prince P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Prince Mega Knight
Wizard Zap Minions
Prince P.E.K.K.A Minions
P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Mega Knight Minions Prince The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Prince
P.E.K.K.A Mega Knight Zap Prince The Log
Prince P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Zap Minions Prince P.E.K.K.A The Log
Minions Mega Knight Zap Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Wizard Zap The Log Mega Knight
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Prince
Zap Wizard Prince The Log
Zap Wizard
The Log
Minions
Zap Prince The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Minions
Zap Wizard Prince The Log Mega Knight
Zap Wizard The Log Mega Knight
Minions Prince The Log Mega Knight
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard
Zap Wizard Prince The Log Mega Knight
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log Mega Knight
Zap
P.E.K.K.A Prince Mega Knight
Wizard The Log
Zap Minions Prince
Zap Wizard
The Log
Wizard Prince Mega Knight
The Log Zap Wizard
Zap
Prince P.E.K.K.A Mega Knight
Zap Minions The Log
Zap
Zap Prince The Log Mega Knight
Prince P.E.K.K.A
Wizard Mega Knight

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