My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Inferno Dragon Ram Rider
Giant Snowball
Bomber Balloon Inferno Dragon Ram Rider
Zap
Bomber Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Bomber Wizard
The Log
Bomber Mini P.E.K.K.A Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Balloon Inferno Dragon Ram Rider
Fireball
Bomber Wizard Balloon Inferno Dragon Ram Rider
Poison
Bomber Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Inferno Dragon Ram Rider
Rocket
Wizard Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mini P.E.K.K.A Freeze Inferno Dragon Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Mini P.E.K.K.A Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Ram Rider
Zap
Balloon Ram Rider Bomber Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Bomber Zap Wizard Ram Rider
Wizard
Mini P.E.K.K.A Balloon Ram Rider
Freeze
Balloon Zap
Balloon
Zap Freeze Wizard
Inferno Dragon
Ram Rider
Zap Bomber Mini P.E.K.K.A Wizard

Defense Synergies 1 8

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Inferno Dragon Ram Rider
Mini P.E.K.K.A
Zap Bomber Wizard Freeze Ram Rider
Wizard
Mini P.E.K.K.A Freeze
Freeze
Mini P.E.K.K.A Wizard
Balloon
Inferno Dragon
Zap
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Ram Rider
Mini P.E.K.K.A Inferno Dragon Zap Ram Rider
Mini P.E.K.K.A Ram Rider Bomber Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Ram Rider
Bomber Mini P.E.K.K.A
Freeze Bomber Zap
Inferno Dragon Ram Rider Zap Wizard Freeze
Zap Ram Rider
Mini P.E.K.K.A Inferno Dragon
Bomber Mini P.E.K.K.A
Bomber Zap Wizard Freeze Ram Rider
Inferno Dragon Zap Wizard Ram Rider
Mini P.E.K.K.A Bomber Zap Wizard Freeze Ram Rider
Bomber Wizard Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon Ram Rider
Zap Mini P.E.K.K.A Freeze Inferno Dragon Ram Rider
Wizard Bomber Mini P.E.K.K.A
Bomber Zap Wizard Ram Rider
Zap Wizard Freeze Bomber Inferno Dragon Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Bomber Wizard Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Bomber Zap Mini P.E.K.K.A Wizard Inferno Dragon
Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Ram Rider
Mini P.E.K.K.A Inferno Dragon Ram Rider
Wizard Zap Freeze Ram Rider
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Inferno Dragon
Zap Freeze Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Wizard Ram Rider
Wizard Bomber
Bomber Zap Mini P.E.K.K.A Freeze Inferno Dragon
Bomber Zap Mini P.E.K.K.A Wizard Freeze Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ram Rider
Freeze
Bomber Wizard Zap
Wizard Zap Freeze Ram Rider
Bomber Wizard
Zap Wizard Freeze Ram Rider
Zap Wizard Ram Rider
Mini P.E.K.K.A
Zap Wizard Ram Rider
Zap Wizard
Freeze
Zap
Bomber Zap Wizard
Wizard
Freeze
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Freeze Bomber Wizard
Inferno Dragon
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard
Zap Wizard Freeze
Mini P.E.K.K.A
Bomber Zap Wizard
Zap Freeze
Wizard
Zap Freeze
Zap Wizard Ram Rider
Freeze
Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap
Zap Freeze
Zap
Zap Freeze
Inferno Dragon
Wizard

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