My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Musketeer Hog Rider Wizard Skeleton Army
Fireball
Elite Barbarians Musketeer Hog Rider Inferno Tower Wizard Skeleton Army
Poison
Musketeer Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Musketeer Inferno Tower Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Musketeer Hog Rider Inferno Tower Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Musketeer Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider
Elite Barbarians
Arrows Hog Rider Wizard
Musketeer
Hog Rider
Hog Rider
Arrows Musketeer Elite Barbarians Wizard Rocket
Inferno Tower
Wizard
Elite Barbarians Hog Rider
Rocket
Hog Rider
Skeleton Army

Defense Synergies 1 5

Arrows
Inferno Tower
Elite Barbarians
Wizard
Musketeer
Inferno Tower Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Arrows Musketeer
Wizard
Elite Barbarians Skeleton Army
Rocket
Skeleton Army
Inferno Tower Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Musketeer
Inferno Tower Rocket Skeleton Army Elite Barbarians Musketeer
Elite Barbarians Inferno Tower Skeleton Army Musketeer
Arrows Elite Barbarians Rocket Skeleton Army
Arrows Skeleton Army Musketeer
Musketeer Inferno Tower Rocket Arrows Wizard
Rocket Arrows Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer Inferno Tower
Skeleton Army Arrows Musketeer Wizard
Arrows Musketeer Inferno Tower Wizard
Inferno Tower Skeleton Army Elite Barbarians Musketeer Wizard Rocket
Wizard Rocket Skeleton Army Arrows
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army Elite Barbarians
Wizard Arrows Elite Barbarians Musketeer Inferno Tower Skeleton Army
Arrows Elite Barbarians Musketeer Wizard Skeleton Army
Arrows Wizard Musketeer
Elite Barbarians Musketeer Inferno Tower
Wizard Skeleton Army Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower
Arrows Elite Barbarians Musketeer Wizard Rocket
Skeleton Army Elite Barbarians Musketeer Inferno Tower Rocket
Rocket Skeleton Army Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians Musketeer Skeleton Army
Arrows Wizard Rocket Musketeer
Rocket Skeleton Army Elite Barbarians Musketeer Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Rocket Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Musketeer Skeleton Army
Elite Barbarians Musketeer Inferno Tower
Rocket Skeleton Army Arrows Elite Barbarians
Elite Barbarians Rocket Skeleton Army Inferno Tower Wizard
Wizard Musketeer Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Musketeer Rocket
Arrows Elite Barbarians Musketeer Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Musketeer Rocket
Wizard Rocket Arrows
Arrows Wizard Musketeer Rocket
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians Musketeer
Rocket Arrows Musketeer Wizard
Arrows Musketeer Wizard Rocket
Rocket Elite Barbarians Musketeer
Arrows Musketeer Rocket
Arrows Elite Barbarians Musketeer
Rocket Arrows Musketeer Wizard
Arrows Musketeer Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Musketeer Wizard
Rocket Arrows Wizard
Rocket Musketeer
Rocket Arrows Wizard
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Rocket Arrows Musketeer
Elite Barbarians Arrows Musketeer Wizard
Rocket Musketeer Wizard
Elite Barbarians
Arrows Musketeer Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Musketeer Rocket Skeleton Army
Rocket Arrows Musketeer Wizard
Arrows
Musketeer Wizard Rocket
Arrows Musketeer Wizard
Rocket Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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