My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Electro Dragon Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Wizard Skeleton Army Night Witch
The Log
Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Battle Healer Wizard Skeleton Army Electro Dragon Night Witch
Fireball
Battle Healer Wizard Elixir Collector Skeleton Army Electro Dragon Night Witch
Poison
Battle Healer Wizard Elixir Collector Skeleton Army Electro Dragon Night Witch
Lightning
Battle Healer Wizard Elixir Collector Electro Dragon Night Witch
Rocket
Battle Healer Wizard Elixir Collector Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Elixir Collector Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Battle Healer Night Witch Wizard Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Battle Healer Night Witch

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Battle Healer Night Witch
Battle Healer
Electro Dragon Arrows Golem Night Witch
Wizard
Golem
Elixir Collector
Skeleton Army
Electro Dragon
Battle Healer Golem
Golem
Arrows Electro Dragon Night Witch Battle Healer Wizard
Night Witch
Golem Arrows Battle Healer

Defense Synergies 1 4

Arrows
Battle Healer
Battle Healer
Electro Dragon Arrows Night Witch
Wizard
Skeleton Army
Elixir Collector
Skeleton Army
Wizard Electro Dragon
Electro Dragon
Battle Healer Skeleton Army
Golem
Night Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Skeleton Army Battle Healer Electro Dragon Night Witch
Skeleton Army Electro Dragon Night Witch
Skeleton Army Night Witch Electro Dragon
Arrows Battle Healer Skeleton Army
Arrows Skeleton Army Electro Dragon Night Witch
Arrows Wizard Electro Dragon Night Witch
Arrows Battle Healer Electro Dragon
Skeleton Army Night Witch
Skeleton Army Battle Healer Night Witch
Skeleton Army Arrows Wizard Electro Dragon Night Witch
Arrows Wizard Electro Dragon Night Witch
Skeleton Army Night Witch Battle Healer Wizard Electro Dragon
Wizard Skeleton Army Arrows Electro Dragon Night Witch
Skeleton Army
Skeleton Army
Wizard Arrows Skeleton Army Electro Dragon Night Witch
Arrows Battle Healer Wizard Skeleton Army Electro Dragon Night Witch
Arrows Wizard Battle Healer Electro Dragon
Wizard Skeleton Army Arrows Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer
Arrows Battle Healer Wizard Electro Dragon
Skeleton Army Battle Healer Electro Dragon
Skeleton Army Battle Healer Night Witch
Battle Healer Skeleton Army Night Witch
Arrows Wizard Electro Dragon
Skeleton Army Battle Healer Night Witch
Battle Healer Skeleton Army
Electro Dragon Skeleton Army
Skeleton Army
Electro Dragon
Skeleton Army Arrows
Skeleton Army Wizard Night Witch
Wizard Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Battle Healer Night Witch
Arrows Battle Healer Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Arrows
Arrows Wizard Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Electro Dragon Night Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Night Witch
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Night Witch
Arrows Wizard
Arrows Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Arrows Wizard Electro Dragon Night Witch
Electro Dragon Wizard
Night Witch
Arrows Wizard Electro Dragon Night Witch
Arrows Electro Dragon
Arrows Wizard
Skeleton Army Electro Dragon Night Witch
Arrows Wizard Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Wizard Electro Dragon

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