My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army Electro Dragon Executioner P.E.K.K.A
Fireball
Tesla Elite Barbarians Wizard Skeleton Army Electro Dragon Executioner
Poison
Wizard Skeleton Army Electro Dragon Executioner
Lightning
Tesla Elite Barbarians Wizard Electro Dragon Executioner
Rocket
Elite Barbarians Wizard Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Wizard Electro Dragon Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Tesla Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A
Skeleton Army
Electro Dragon
Executioner P.E.K.K.A
Executioner
Electro Dragon P.E.K.K.A The Log
P.E.K.K.A
Wizard Electro Dragon Executioner The Log
The Log
Elite Barbarians Executioner P.E.K.K.A

Defense Synergies 2 12

Tesla
The Log Wizard Skeleton Army
Elite Barbarians
Wizard The Log
Wizard
Tesla Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army
Tesla Wizard Electro Dragon Executioner The Log
Electro Dragon
Skeleton Army The Log
Executioner
Skeleton Army The Log
P.E.K.K.A
The Log Wizard
The Log
Tesla P.E.K.K.A Elite Barbarians Wizard Skeleton Army Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Dragon Executioner The Log
Elite Barbarians Skeleton Army P.E.K.K.A Tesla Electro Dragon Executioner The Log
Tesla Skeleton Army P.E.K.K.A Elite Barbarians Electro Dragon Executioner
Tesla Elite Barbarians Skeleton Army P.E.K.K.A Electro Dragon
Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Tesla Electro Dragon Executioner
Tesla Wizard Electro Dragon Executioner
Tesla Electro Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla
Skeleton Army Executioner Tesla Wizard Electro Dragon The Log
Tesla Executioner Wizard Electro Dragon
Tesla Skeleton Army P.E.K.K.A Elite Barbarians Wizard Electro Dragon The Log
Wizard Skeleton Army Executioner Tesla Electro Dragon P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla Elite Barbarians P.E.K.K.A The Log
Tesla Wizard Elite Barbarians Skeleton Army Electro Dragon Executioner P.E.K.K.A
Tesla Elite Barbarians Wizard Skeleton Army Electro Dragon Executioner The Log
Wizard Executioner The Log Tesla Electro Dragon
P.E.K.K.A Tesla Elite Barbarians
Wizard Skeleton Army Tesla Elite Barbarians Electro Dragon Executioner P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians P.E.K.K.A
Tesla Elite Barbarians Wizard Electro Dragon Executioner The Log
Skeleton Army P.E.K.K.A Elite Barbarians Electro Dragon The Log
Skeleton Army P.E.K.K.A Tesla Elite Barbarians The Log
P.E.K.K.A Tesla Elite Barbarians Skeleton Army Executioner
Wizard Executioner Tesla Electro Dragon
Skeleton Army P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Skeleton Army
Electro Dragon P.E.K.K.A Elite Barbarians Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla Elite Barbarians Electro Dragon
Skeleton Army P.E.K.K.A Elite Barbarians The Log
Elite Barbarians Skeleton Army P.E.K.K.A Tesla Wizard Executioner
Wizard Tesla Skeleton Army Electro Dragon Executioner
Tesla Elite Barbarians Skeleton Army Electro Dragon Executioner P.E.K.K.A The Log
Executioner Tesla Elite Barbarians Wizard Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon Executioner The Log
Electro Dragon The Log
The Log
Wizard Executioner The Log
Wizard Executioner Electro Dragon
Wizard Executioner The Log
The Log Wizard Electro Dragon Executioner
The Log Wizard Electro Dragon
Elite Barbarians Electro Dragon
Wizard Electro Dragon The Log
Wizard Electro Dragon Executioner
Elite Barbarians Executioner The Log
Electro Dragon
Elite Barbarians The Log
Wizard Electro Dragon Executioner The Log
Wizard Electro Dragon Executioner The Log
Wizard Electro Dragon Executioner The Log
Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
The Log Wizard Electro Dragon Executioner
The Log Wizard Electro Dragon Executioner
Wizard Electro Dragon The Log
The Log
Elite Barbarians Wizard Electro Dragon Executioner
Electro Dragon Wizard
Elite Barbarians
Wizard Electro Dragon The Log
Electro Dragon
P.E.K.K.A
Wizard The Log
Skeleton Army Electro Dragon
Wizard Electro Dragon Executioner
The Log
Wizard Electro Dragon Executioner
The Log Wizard Electro Dragon Executioner
Elite Barbarians Electro Dragon Executioner P.E.K.K.A
Electro Dragon Elite Barbarians The Log
Electro Dragon Executioner
Electro Dragon Executioner The Log
P.E.K.K.A
Wizard Electro Dragon

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