My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Wizard Balloon Electro Wizard
Poison
Inferno Tower Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Balloon Electro Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Electro Wizard Mini P.E.K.K.A
Fireball
Zap Electro Wizard
Mini P.E.K.K.A
Zap Wizard Electro Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Balloon P.E.K.K.A
Balloon
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Balloon

Defense Synergies 5 9

Zap
Fireball Mini P.E.K.K.A Electro Wizard Inferno Tower P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Wizard
Inferno Tower
Electro Wizard Zap Fireball
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Zap Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Electro Wizard
Inferno Tower Electro Wizard Zap Fireball Wizard
Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Zap Fireball Wizard
Inferno Tower Zap Fireball Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Fireball Zap Wizard Electro Wizard
Zap Wizard Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Electro Wizard
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Fireball
Inferno Tower Electro Wizard Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Electro Wizard
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard

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