My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Cannon Cart X-Bow Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Cannon Cart X-Bow Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Cannon Cart Inferno Dragon
Giant Snowball
Goblins Skeleton Barrel Witch Inferno Dragon
Zap
Goblins Skeleton Barrel Witch Cannon Cart X-Bow Inferno Dragon
Barbarian Barrel
Goblins Skeleton Barrel Witch Cannon Cart X-Bow
The Log
Goblins Skeleton Barrel Witch Cannon Cart X-Bow
Earthquake
Witch X-Bow
Arrows
Goblins Skeleton Barrel Witch
Royal Delivery
Goblins Skeleton Barrel Witch Cannon Cart Inferno Dragon
Fireball
Skeleton Barrel Witch Cannon Cart X-Bow Inferno Dragon
Poison
Skeleton Barrel Witch X-Bow
Lightning
Witch Cannon Cart X-Bow Inferno Dragon
Rocket
Witch Cannon Cart X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Skeleton Barrel Inferno Dragon Witch Cannon Cart X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Rage Skeleton Barrel Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
X-Bow
Skeleton Barrel
Witch Cannon Cart X-Bow Inferno Dragon
Rage
Witch Cannon Cart
Witch
Rage Skeleton Barrel Cannon Cart
Cannon Cart
Skeleton Barrel Rage Witch
X-Bow
Goblins Skeleton Barrel
Electro Giant
Inferno Dragon
Inferno Dragon
Skeleton Barrel Electro Giant

Defense Synergies 0 4

Goblins
Cannon Cart X-Bow
Skeleton Barrel
Rage
Witch
Cannon Cart
Cannon Cart
Goblins Witch
X-Bow
Goblins
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel X-Bow
Inferno Dragon Goblins Witch Cannon Cart X-Bow
Witch Goblins Cannon Cart Inferno Dragon
Witch Inferno Dragon Goblins Cannon Cart
X-Bow
Goblins Cannon Cart X-Bow
Inferno Dragon Witch X-Bow
Skeleton Barrel Cannon Cart X-Bow Electro Giant
Witch Inferno Dragon Goblins X-Bow
Goblins Cannon Cart
Goblins Witch Cannon Cart X-Bow Electro Giant
Inferno Dragon Witch
Witch Cannon Cart X-Bow
Goblins Witch Cannon Cart X-Bow
Inferno Dragon Cannon Cart X-Bow
X-Bow Electro Giant Inferno Dragon
Goblins Witch Cannon Cart X-Bow
Goblins Witch Cannon Cart X-Bow
Witch Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Goblins Witch Cannon Cart Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Cannon Cart X-Bow Electro Giant
Skeleton Barrel Cannon Cart X-Bow Inferno Dragon
Goblins Witch Cannon Cart
Cannon Cart X-Bow
Witch Cannon Cart Inferno Dragon
Electro Giant Skeleton Barrel Witch
Goblins Witch Cannon Cart
Cannon Cart Inferno Dragon
Goblins Witch Cannon Cart X-Bow Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Cannon Cart
Electro Giant
Cannon Cart Witch
Witch Cannon Cart Electro Giant
Witch Electro Giant Goblins Cannon Cart X-Bow Inferno Dragon
Witch Cannon Cart Electro Giant Inferno Dragon
Cannon Cart
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel X-Bow
Skeleton Barrel X-Bow
Skeleton Barrel Cannon Cart X-Bow
Cannon Cart Skeleton Barrel
Electro Giant Skeleton Barrel Witch
Witch
X-Bow Skeleton Barrel
Skeleton Barrel X-Bow
Goblins X-Bow
Skeleton Barrel Cannon Cart X-Bow
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart X-Bow
Skeleton Barrel Cannon Cart X-Bow
X-Bow Skeleton Barrel Witch Cannon Cart
Skeleton Barrel Cannon Cart X-Bow
Skeleton Barrel X-Bow
Skeleton Barrel Witch X-Bow Electro Giant
X-Bow
X-Bow
Skeleton Barrel Cannon Cart X-Bow
Electro Giant Witch
Witch Inferno Dragon
X-Bow Skeleton Barrel Witch
Skeleton Barrel Witch X-Bow
Skeleton Barrel X-Bow
Witch X-Bow Electro Giant
Skeleton Barrel Witch Electro Giant
X-Bow
Skeleton Barrel Witch Cannon Cart X-Bow
Witch
Cannon Cart
Skeleton Barrel
Electro Giant
Cannon Cart
Electro Giant Witch
Witch
Skeleton Barrel Witch Cannon Cart X-Bow Electro Giant
Cannon Cart Inferno Dragon

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