My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard X-Bow P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider X-Bow P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider Lumberjack
Zap
Bats Dart Goblin X-Bow
Barbarian Barrel
Dart Goblin Wizard X-Bow Lumberjack
The Log
Dart Goblin Hog Rider X-Bow Lumberjack
Earthquake
Hog Rider X-Bow
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Dart Goblin Hog Rider Wizard X-Bow Lumberjack
Poison
Bats Dart Goblin Wizard X-Bow
Lightning
Wizard X-Bow Lumberjack
Rocket
Hog Rider Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Dart Goblin Hog Rider Lumberjack Wizard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Dart Goblin Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rage X-Bow P.E.K.K.A Lumberjack
Dart Goblin
Hog Rider X-Bow P.E.K.K.A
Hog Rider
Bats Rage Dart Goblin Wizard Lumberjack
Wizard
Hog Rider Rage P.E.K.K.A Lumberjack
Rage
Hog Rider Bats Wizard
X-Bow
Bats Dart Goblin
P.E.K.K.A
Bats Dart Goblin Wizard Lumberjack
Lumberjack
Bats Hog Rider Wizard P.E.K.K.A

Defense Synergies 0 9

Bats
Dart Goblin X-Bow P.E.K.K.A Lumberjack
Dart Goblin
Bats X-Bow P.E.K.K.A Lumberjack
Hog Rider
Wizard
P.E.K.K.A Lumberjack
Rage
X-Bow
Bats Dart Goblin
P.E.K.K.A
Bats Dart Goblin Wizard
Lumberjack
Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard X-Bow
P.E.K.K.A Lumberjack Bats Dart Goblin X-Bow
P.E.K.K.A Lumberjack Bats Dart Goblin
P.E.K.K.A Lumberjack Bats Dart Goblin
X-Bow P.E.K.K.A Lumberjack
Bats Dart Goblin X-Bow Lumberjack
Bats Dart Goblin Wizard X-Bow
Dart Goblin X-Bow P.E.K.K.A
P.E.K.K.A X-Bow Lumberjack
Dart Goblin Lumberjack
Bats Dart Goblin Wizard X-Bow Lumberjack
Bats Dart Goblin Wizard
P.E.K.K.A Lumberjack Bats Wizard X-Bow
Wizard Bats Dart Goblin X-Bow P.E.K.K.A Lumberjack
P.E.K.K.A X-Bow Lumberjack
X-Bow P.E.K.K.A Lumberjack
Wizard Bats X-Bow P.E.K.K.A Lumberjack
Bats Dart Goblin Wizard X-Bow Lumberjack
Wizard Bats Dart Goblin Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Wizard Bats Dart Goblin P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack X-Bow P.E.K.K.A
Wizard X-Bow Lumberjack
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats X-Bow
P.E.K.K.A Lumberjack
Wizard Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats X-Bow
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Lumberjack
P.E.K.K.A
P.E.K.K.A Wizard Lumberjack
Wizard Dart Goblin
Bats Dart Goblin X-Bow P.E.K.K.A Lumberjack
Bats Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin X-Bow
Dart Goblin X-Bow
Dart Goblin X-Bow
Dart Goblin
Wizard
Wizard Bats Dart Goblin
Dart Goblin Wizard
X-Bow Dart Goblin Wizard
Dart Goblin Wizard X-Bow
Bats X-Bow Lumberjack
Dart Goblin Wizard X-Bow
Dart Goblin Wizard
Dart Goblin
Dart Goblin X-Bow
Dart Goblin X-Bow
X-Bow Dart Goblin Wizard
Dart Goblin Wizard X-Bow
Bats
Dart Goblin Wizard X-Bow
Dart Goblin Wizard X-Bow
X-Bow
Wizard
X-Bow
X-Bow
Wizard
X-Bow Dart Goblin Wizard
Wizard X-Bow
Dart Goblin X-Bow
Bats Dart Goblin Wizard X-Bow
Bats Dart Goblin Wizard
Dart Goblin Wizard X-Bow
P.E.K.K.A
Wizard
Bats Dart Goblin X-Bow
Dart Goblin Wizard
Dart Goblin Wizard Lumberjack
Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin X-Bow
P.E.K.K.A
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: