My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer X-Bow Electro Giant Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel X-Bow Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Musketeer Fisherman
Zap
Bats Royal Giant X-Bow Fisherman
Barbarian Barrel
Musketeer X-Bow
The Log
Royal Giant Musketeer X-Bow Fisherman
Earthquake
X-Bow
Arrows
Bats
Royal Delivery
Bats Musketeer Fisherman Mother Witch
Fireball
Musketeer X-Bow Fisherman Mother Witch
Poison
Bats Musketeer X-Bow Fisherman Mother Witch
Lightning
Musketeer X-Bow Fisherman Mother Witch
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Fisherman Musketeer Mother Witch Royal Giant X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Fisherman Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Barbarian Barrel X-Bow Fisherman
Royal Giant
Bats Barbarian Barrel Fisherman Mother Witch Musketeer
Musketeer
Royal Giant Barbarian Barrel X-Bow Fisherman
Barbarian Barrel
Royal Giant X-Bow Bats Musketeer Electro Giant
X-Bow
Barbarian Barrel Bats Musketeer
Electro Giant
Barbarian Barrel Fisherman Mother Witch
Fisherman
Royal Giant Bats Musketeer Electro Giant
Mother Witch
Royal Giant Electro Giant

Defense Synergies 0 12

Bats
Musketeer Barbarian Barrel X-Bow Fisherman
Royal Giant
Musketeer
Bats Barbarian Barrel Fisherman
Barbarian Barrel
Bats Musketeer X-Bow Electro Giant Mother Witch
X-Bow
Bats Barbarian Barrel Fisherman
Electro Giant
Barbarian Barrel Fisherman
Fisherman
Bats Musketeer X-Bow Electro Giant Mother Witch
Mother Witch
Barbarian Barrel Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel X-Bow
Bats Musketeer X-Bow Fisherman
Fisherman Bats Musketeer
Bats Musketeer Fisherman
Barbarian Barrel X-Bow
Barbarian Barrel Bats Musketeer X-Bow Mother Witch
Bats Musketeer X-Bow
Musketeer Barbarian Barrel X-Bow Electro Giant
Musketeer X-Bow Fisherman
Musketeer Barbarian Barrel Fisherman
Bats Mother Witch Musketeer Barbarian Barrel X-Bow Electro Giant Fisherman
Musketeer Bats
Bats Musketeer X-Bow
Bats Barbarian Barrel X-Bow
X-Bow
X-Bow Electro Giant Fisherman
Bats Musketeer X-Bow Fisherman
Bats Musketeer Barbarian Barrel X-Bow Fisherman
Barbarian Barrel Bats Musketeer Fisherman Mother Witch
Musketeer Fisherman
Bats Musketeer Barbarian Barrel Electro Giant Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel X-Bow Electro Giant Fisherman
Musketeer Barbarian Barrel X-Bow Fisherman
Bats Musketeer Fisherman
Bats Musketeer Barbarian Barrel X-Bow Fisherman
Musketeer Fisherman
Electro Giant Mother Witch Bats Musketeer
Bats Musketeer
Fisherman
Bats Barbarian Barrel X-Bow
Musketeer
Bats Musketeer
Electro Giant
Musketeer Electro Giant
Electro Giant Bats Musketeer Barbarian Barrel X-Bow Fisherman
Bats Musketeer Barbarian Barrel Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel X-Bow
Musketeer Barbarian Barrel X-Bow Fisherman
Barbarian Barrel X-Bow
Musketeer Barbarian Barrel
Barbarian Barrel
Electro Giant Mother Witch Bats Musketeer
Musketeer
X-Bow Barbarian Barrel
X-Bow Fisherman
Bats Musketeer X-Bow Fisherman
Musketeer Barbarian Barrel X-Bow Fisherman
Musketeer
Musketeer Barbarian Barrel Fisherman
Musketeer Barbarian Barrel X-Bow Fisherman
Musketeer Barbarian Barrel X-Bow Fisherman
X-Bow Musketeer Barbarian Barrel
Musketeer Barbarian Barrel X-Bow
Barbarian Barrel
Bats Fisherman
Musketeer Barbarian Barrel X-Bow Fisherman
Barbarian Barrel X-Bow Electro Giant Mother Witch
Musketeer X-Bow
Musketeer X-Bow Fisherman
Musketeer Barbarian Barrel X-Bow
Electro Giant Mother Witch Barbarian Barrel
Fisherman
X-Bow Musketeer Barbarian Barrel Fisherman
Musketeer X-Bow Fisherman
Musketeer Barbarian Barrel X-Bow Fisherman
Bats Musketeer X-Bow Electro Giant Mother Witch
Bats Musketeer Electro Giant
Musketeer X-Bow
Bats Musketeer Barbarian Barrel X-Bow
Musketeer
Barbarian Barrel
Musketeer
Musketeer
Electro Giant
Musketeer
Electro Giant Bats Musketeer
Bats Musketeer
Musketeer Barbarian Barrel X-Bow Electro Giant

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