My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Battle Ram Dark Prince Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Mega Minion Battle Ram Witch
Zap
Battle Ram Dark Prince Witch X-Bow
Barbarian Barrel
Goblin Cage Battle Ram Dark Prince Witch X-Bow
The Log
Goblin Cage Battle Ram Dark Prince Witch X-Bow
Earthquake
Goblin Cage Witch X-Bow
Arrows
Witch
Royal Delivery
Mega Minion Goblin Cage Battle Ram Dark Prince Witch
Fireball
Mega Minion Goblin Cage Battle Ram Witch X-Bow
Poison
Mega Minion Goblin Cage Witch X-Bow
Lightning
Mega Minion Goblin Cage Battle Ram Dark Prince Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Battle Ram Tornado Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Goblin Cage Battle Ram Dark Prince Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Tornado Goblin Cage

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Battle Ram Dark Prince X-Bow
Mega Minion
Arrows X-Bow
Goblin Cage
Battle Ram Dark Prince Witch
Battle Ram
Arrows Goblin Cage Tornado Witch
Tornado
Battle Ram Dark Prince Witch
Dark Prince
Arrows Goblin Cage Tornado Witch X-Bow
Witch
Goblin Cage Battle Ram Tornado Dark Prince
X-Bow
Arrows Mega Minion Dark Prince

Defense Synergies 0 14

Arrows
Mega Minion Tornado Dark Prince
Mega Minion
Arrows Goblin Cage Tornado Dark Prince Witch X-Bow
Goblin Cage
Mega Minion Tornado Witch
Battle Ram
Tornado
Arrows Mega Minion Goblin Cage Dark Prince Witch X-Bow
Dark Prince
Arrows Mega Minion Tornado Witch
Witch
Mega Minion Goblin Cage Tornado Dark Prince
X-Bow
Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Cage X-Bow
Mega Minion Goblin Cage Dark Prince Witch X-Bow
Goblin Cage Tornado Witch Mega Minion Dark Prince
Goblin Cage Witch Mega Minion Dark Prince
Arrows Goblin Cage Tornado Dark Prince X-Bow
Arrows Tornado Mega Minion Dark Prince X-Bow
Mega Minion Tornado Arrows Goblin Cage Witch X-Bow
Arrows Goblin Cage X-Bow
Witch Goblin Cage Tornado X-Bow
Tornado Dark Prince
Witch Arrows Mega Minion Tornado Dark Prince X-Bow
Arrows Mega Minion Tornado Witch
Goblin Cage Dark Prince Witch X-Bow
Arrows Mega Minion Goblin Cage Tornado Dark Prince Witch X-Bow
Goblin Cage X-Bow
Tornado Goblin Cage X-Bow
Arrows Goblin Cage Tornado Dark Prince Witch X-Bow
Arrows Goblin Cage Mega Minion Tornado Dark Prince Witch X-Bow
Arrows Goblin Cage Tornado Witch Mega Minion Dark Prince
Goblin Cage Tornado
Dark Prince Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Dark Prince Witch X-Bow
Arrows Mega Minion X-Bow
Goblin Cage Dark Prince Witch
Dark Prince Goblin Cage Tornado X-Bow
Goblin Cage Dark Prince Witch
Arrows Tornado Witch
Dark Prince Mega Minion Goblin Cage Witch
Goblin Cage Dark Prince
Goblin Cage Mega Minion Tornado Dark Prince Witch X-Bow
Witch Mega Minion Goblin Cage
Mega Minion Goblin Cage Dark Prince Witch
Arrows Goblin Cage Tornado Dark Prince
Dark Prince Goblin Cage Witch
Goblin Cage Witch
Witch Mega Minion Goblin Cage Tornado Dark Prince X-Bow
Arrows Mega Minion Goblin Cage Dark Prince Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows Tornado X-Bow
Arrows X-Bow
Arrows Dark Prince
Arrows Dark Prince
Arrows Mega Minion Tornado Witch
Arrows Tornado Witch
Arrows X-Bow Tornado
Arrows Tornado X-Bow
Tornado X-Bow
Arrows Tornado Dark Prince X-Bow
Arrows Tornado
Arrows X-Bow
Arrows X-Bow
X-Bow Arrows Witch
Arrows X-Bow
Arrows Tornado
Arrows Mega Minion Dark Prince X-Bow
Arrows Tornado Witch X-Bow
X-Bow
Arrows Tornado
Tornado X-Bow
Arrows X-Bow
Arrows Tornado Dark Prince Witch
Mega Minion Witch
Arrows X-Bow Tornado Witch
Arrows Tornado Witch X-Bow
Arrows Tornado X-Bow
Arrows Tornado Witch X-Bow
Mega Minion Witch
Mega Minion
Arrows X-Bow
Arrows
Arrows
Dark Prince Witch X-Bow
Arrows Mega Minion Tornado Witch
Arrows
Mega Minion Dark Prince
Arrows
Arrows Tornado
Mega Minion Dark Prince
Tornado Witch
Tornado Witch
Tornado Dark Prince Witch X-Bow

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