My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Three Musketeers Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Guards
Giant Snowball
Minion Horde Tombstone Three Musketeers Guards
Zap
Minion Horde Tombstone Three Musketeers Guards
Barbarian Barrel
Rascals Tombstone Three Musketeers Guards
The Log
Rascals Tombstone Three Musketeers Guards
Earthquake
Tombstone Guards
Arrows
Minion Horde Rascals Tombstone Guards
Royal Delivery
Minion Horde Rascals Three Musketeers Guards
Fireball
Minion Horde Rascals Tombstone Three Musketeers
Poison
Minion Horde Rascals Tombstone Three Musketeers Guards
Lightning
Tombstone Three Musketeers Goblinstein
Rocket
Minion Horde Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Guards Freeze Minion Horde Rascals Goblinstein Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Guards Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Three Musketeers Guards Freeze
Minion Horde
Zap Rascals Freeze
Rascals
Minion Horde
Tombstone
Three Musketeers
Zap Guards
Guards
Zap Three Musketeers
Freeze
Zap Minion Horde
Goblinstein

Defense Synergies 0 8

Zap
Minion Horde Rascals Tombstone Three Musketeers Guards
Minion Horde
Zap Tombstone Freeze
Rascals
Zap
Tombstone
Zap Minion Horde Guards
Three Musketeers
Zap
Guards
Zap Tombstone
Freeze
Minion Horde
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Tombstone
Minion Horde Zap Rascals Tombstone Three Musketeers
Minion Horde Three Musketeers Rascals Tombstone Freeze
Minion Horde Three Musketeers Rascals Tombstone Guards
Tombstone
Freeze Zap Rascals Guards
Minion Horde Three Musketeers Zap Rascals Tombstone Freeze
Zap Rascals
Minion Horde Three Musketeers Rascals Tombstone
Guards Minion Horde Rascals
Minion Horde Guards Zap Rascals Tombstone Freeze
Minion Horde Three Musketeers Zap Rascals
Minion Horde Tombstone Zap Rascals Three Musketeers Guards Freeze
Three Musketeers Zap Minion Horde Rascals Tombstone Guards Freeze
Minion Horde Rascals Tombstone Three Musketeers
Minion Horde Zap Rascals Three Musketeers Freeze Goblinstein
Minion Horde Three Musketeers Rascals Tombstone
Tombstone Zap Minion Horde Rascals Three Musketeers Guards
Zap Freeze Rascals Tombstone Guards
Three Musketeers
Rascals Minion Horde Guards
Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Zap Tombstone
Zap
Tombstone Guards Zap Minion Horde Rascals
Guards Zap Minion Horde Rascals
Minion Horde Rascals Tombstone Three Musketeers Guards
Goblinstein Zap Minion Horde Rascals Three Musketeers Freeze
Rascals Guards Minion Horde Tombstone
Minion Horde Rascals
Zap Minion Horde Freeze Goblinstein Tombstone
Minion Horde Tombstone Three Musketeers Guards
Minion Horde Rascals Tombstone Guards
Zap Guards
Rascals Minion Horde Tombstone Three Musketeers Guards
Minion Horde Rascals Three Musketeers
Rascals Tombstone Guards Zap Minion Horde Three Musketeers Freeze Goblinstein
Zap Minion Horde Rascals Freeze
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals Guards Freeze
Zap
Minion Horde
Rascals Guards Freeze
Zap Minion Horde Goblinstein
Goblinstein Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap
Minion Horde Three Musketeers Guards
Zap Minion Horde
Zap
Three Musketeers
Minion Horde Freeze
Zap
Zap Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers Freeze
Minion Horde
Zap Three Musketeers
Zap
Minion Horde
Zap Minion Horde
Zap Freeze Goblinstein
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde Guards Freeze Goblinstein
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Tombstone Guards Freeze Goblinstein
Zap Three Musketeers
Freeze
Minion Horde Rascals Three Musketeers
Zap
Zap
Minion Horde Three Musketeers
Zap Minion Horde Rascals Guards Freeze
Zap
Zap Freeze

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