My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Dark Prince
Giant Snowball
Archers Musketeer Hog Rider Skeleton Army
Zap
Archers Skeleton Army Dark Prince
Barbarian Barrel
Archers Tesla Musketeer Skeleton Army Dark Prince
The Log
Archers Musketeer Hog Rider Skeleton Army Dark Prince
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Musketeer Hog Rider Skeleton Army Dark Prince
Fireball
Archers Tesla Musketeer Hog Rider Skeleton Army
Poison
Archers Musketeer Skeleton Army
Lightning
Tesla Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Skeleton Army Tesla Musketeer Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Musketeer Dark Prince The Log
Archers
Zap Hog Rider Dark Prince
Tesla
Musketeer
Hog Rider Zap Dark Prince The Log
Hog Rider
Zap Musketeer The Log Archers Dark Prince
Skeleton Army
Dark Prince
Zap Archers Musketeer Hog Rider
The Log
Hog Rider Zap Musketeer

Defense Synergies 3 16

Zap
Archers Tesla Musketeer Skeleton Army Dark Prince The Log
Archers
Zap Tesla Skeleton Army Dark Prince The Log
Tesla
Musketeer The Log Zap Archers Skeleton Army Dark Prince
Musketeer
Tesla The Log Zap Skeleton Army Dark Prince
Hog Rider
Skeleton Army
Zap Archers Tesla Musketeer The Log
Dark Prince
Zap Archers Tesla Musketeer The Log
The Log
Tesla Musketeer Zap Archers Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer The Log
Skeleton Army Zap Tesla Musketeer Dark Prince The Log
Tesla Skeleton Army Archers Musketeer Dark Prince
Tesla Skeleton Army Musketeer Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army The Log Zap Archers Tesla Musketeer Dark Prince
Tesla Musketeer Zap Archers
Zap Tesla Musketeer The Log
Tesla Musketeer Skeleton Army
Skeleton Army Archers Tesla Musketeer Dark Prince
Archers Skeleton Army Zap Tesla Musketeer Dark Prince The Log
Tesla Musketeer Zap Archers
Tesla Skeleton Army Zap Musketeer Dark Prince The Log
Skeleton Army Zap Tesla Dark Prince The Log
Skeleton Army Tesla
Skeleton Army Zap Tesla The Log
Tesla Musketeer Skeleton Army Dark Prince
Tesla Zap Archers Musketeer Skeleton Army Dark Prince The Log
Zap The Log Archers Tesla Musketeer Dark Prince
Tesla Musketeer
Skeleton Army Dark Prince Archers Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Tesla Dark Prince
Zap Archers Tesla Musketeer The Log
Skeleton Army Zap Musketeer Dark Prince The Log
Skeleton Army Dark Prince Zap Tesla Musketeer The Log
Tesla Musketeer Skeleton Army Dark Prince
Zap Archers Tesla Musketeer
Skeleton Army Dark Prince Archers Tesla Musketeer
Tesla Skeleton Army Dark Prince
Zap Skeleton Army Dark Prince The Log
Tesla Musketeer Skeleton Army
Tesla Musketeer Dark Prince
Skeleton Army Zap Dark Prince The Log
Skeleton Army Dark Prince Tesla
Archers Tesla Musketeer Skeleton Army
Tesla Skeleton Army Zap Archers Musketeer Dark Prince The Log
Zap Archers Tesla Musketeer Dark Prince The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer Dark Prince The Log
Zap Dark Prince The Log
Zap Musketeer
Archers Musketeer The Log
The Log Zap
The Log Zap
Musketeer
Zap Musketeer Dark Prince The Log
Zap Archers Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Archers Musketeer Dark Prince The Log
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Dark Prince
The Log Zap Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Zap Archers Musketeer
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Archers Musketeer Skeleton Army Dark Prince
Zap Archers Musketeer
The Log
Musketeer Dark Prince
The Log Zap Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer Dark Prince The Log

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