My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Bowler Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Bandit
Giant Snowball
Minions Tombstone Balloon Lumberjack
Zap
Minions Tombstone Balloon Bandit
Barbarian Barrel
Tombstone Bandit Lumberjack
The Log
Tombstone Bandit Lumberjack
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Minions Balloon Bowler Bandit Lumberjack
Fireball
Minions Tombstone Balloon Bowler Bandit Lumberjack
Poison
Minions Tombstone Balloon
Lightning
Tombstone Balloon Bowler Bandit Lumberjack
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Tombstone Bandit Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Tombstone

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Minions Bowler Bandit Lumberjack
Arrows
Zap Balloon Bowler Bandit Lumberjack
Minions
Zap Balloon Bowler Bandit Lumberjack
Tombstone
Balloon
Zap Arrows Lumberjack Minions Bandit
Bowler
Zap Arrows Minions Lumberjack
Bandit
Zap Arrows Minions Balloon Lumberjack
Lumberjack
Balloon Zap Arrows Minions Bowler Bandit

Defense Synergies 0 18

Zap
Arrows Minions Tombstone Bowler Bandit Lumberjack
Arrows
Zap Tombstone Bowler Bandit Lumberjack
Minions
Zap Tombstone Bowler Bandit Lumberjack
Tombstone
Zap Arrows Minions Lumberjack
Balloon
Bowler
Zap Arrows Minions Bandit Lumberjack
Bandit
Zap Arrows Minions Bowler Lumberjack
Lumberjack
Zap Arrows Minions Tombstone Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Tombstone
Lumberjack Zap Minions Tombstone Bandit
Bowler Lumberjack Minions Tombstone Bandit
Lumberjack Minions Tombstone Bowler Bandit
Arrows Tombstone Bowler Lumberjack
Arrows Bowler Zap Minions Bandit Lumberjack
Minions Zap Arrows Tombstone
Bowler Zap Arrows Bandit
Minions Tombstone Lumberjack
Bowler Bandit Lumberjack
Minions Zap Arrows Tombstone Bowler Bandit Lumberjack
Arrows Minions Zap
Tombstone Bowler Lumberjack Zap Minions Bandit
Bowler Zap Arrows Minions Tombstone Lumberjack
Tombstone Bandit Lumberjack
Zap Bowler Bandit Lumberjack
Arrows Minions Tombstone Bowler Lumberjack
Arrows Tombstone Zap Minions Bowler Bandit Lumberjack
Zap Arrows Minions Tombstone Bowler Bandit Lumberjack
Lumberjack
Bowler Arrows Minions Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Bowler Bandit
Bandit Zap Arrows Bowler Lumberjack
Tombstone Bandit Lumberjack Zap Minions Bowler
Bowler Lumberjack Zap Bandit
Tombstone Bowler Bandit Lumberjack
Arrows Zap Minions
Minions Tombstone Bowler Bandit Lumberjack
Lumberjack
Zap Minions Tombstone Bandit
Tombstone
Minions Tombstone Bowler Lumberjack
Zap Arrows Bowler
Bowler Tombstone Bandit Lumberjack
Bowler
Tombstone Zap Minions Bowler Lumberjack
Arrows Minions Bowler Zap
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bowler Bandit
Arrows Bandit
Arrows
Zap Arrows Bowler
Arrows Zap Minions
Arrows Bowler
Arrows Zap Bowler
Arrows Zap Bandit
Minions Bowler Lumberjack
Zap Arrows Bowler Bandit
Zap Arrows
Bowler Bandit
Arrows Minions Bandit
Zap Arrows
Zap Arrows Bowler Bandit
Arrows Bowler Bandit
Arrows
Minions
Zap Arrows Bowler Bandit
Zap Arrows Bowler
Minions Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Arrows Zap Bowler Bandit
Zap Arrows Bowler Bandit
Zap Arrows Bandit
Zap Arrows
Zap Minions
Bowler
Zap Arrows Bandit
Zap Arrows
Arrows Bowler
Zap Minions Tombstone Bandit
Zap Arrows
Arrows
Bowler Lumberjack
Arrows Zap Bowler
Zap Arrows
Zap Minions Bowler
Zap
Zap Bowler Bandit
Bowler

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