My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Bandit
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Inferno Tower Skeleton Army Bandit Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Bandit Electro Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Skeleton Army Bandit Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Elite Barbarians Inferno Tower Bandit Electro Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Hog Rider Freeze Electro Wizard Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Freeze Bandit
Elite Barbarians
Zap Hog Rider Bandit
Hog Rider
Zap Freeze Elite Barbarians Bandit Electro Wizard
Inferno Tower
Skeleton Army
Freeze
Hog Rider Zap
Bandit
Zap Elite Barbarians Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Bandit

Defense Synergies 3 10

Zap
Electro Wizard Elite Barbarians Inferno Tower Skeleton Army Bandit
Elite Barbarians
Zap
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Zap Bandit
Skeleton Army
Inferno Tower Zap Freeze Bandit Electro Wizard
Freeze
Skeleton Army Electro Wizard
Bandit
Zap Inferno Tower Skeleton Army Electro Wizard
Electro Wizard
Zap Inferno Tower Skeleton Army Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Zap Bandit Electro Wizard
Inferno Tower Skeleton Army Elite Barbarians Freeze Bandit Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Bandit Electro Wizard
Elite Barbarians Skeleton Army
Skeleton Army Freeze Zap Bandit Electro Wizard
Inferno Tower Electro Wizard Zap Freeze
Zap Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower Bandit Electro Wizard
Skeleton Army Electro Wizard Zap Freeze Bandit
Inferno Tower Zap Electro Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Freeze Bandit Electro Wizard
Skeleton Army Zap Freeze Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Bandit Electro Wizard
Inferno Tower Skeleton Army Zap Elite Barbarians Freeze Bandit Electro Wizard
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard
Zap Elite Barbarians Skeleton Army Bandit Electro Wizard
Zap Freeze Bandit Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Elite Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians
Skeleton Army Bandit Zap Elite Barbarians Inferno Tower Electro Wizard
Skeleton Army Zap Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army Bandit
Zap Freeze Electro Wizard
Skeleton Army Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians Skeleton Army
Zap Freeze Electro Wizard Elite Barbarians Inferno Tower Skeleton Army Bandit
Inferno Tower Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Inferno Tower Bandit
Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Electro Wizard Zap Freeze
Zap Elite Barbarians Inferno Tower Freeze Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Zap Bandit Electro Wizard
Bandit
Freeze
Zap
Zap Freeze
Zap Freeze
Zap Bandit
Elite Barbarians Electro Wizard
Zap Bandit Electro Wizard
Zap
Elite Barbarians Bandit
Freeze Bandit
Zap Elite Barbarians
Zap Bandit
Bandit
Freeze
Zap Bandit Electro Wizard
Zap
Zap
Zap Freeze
Zap Bandit Electro Wizard
Zap Bandit
Zap Bandit
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Freeze
Elite Barbarians
Zap Bandit
Zap Freeze Electro Wizard
Zap Electro Wizard Skeleton Army Freeze Bandit
Zap Electro Wizard
Freeze
Electro Wizard
Zap
Zap
Elite Barbarians
Zap Elite Barbarians Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Bandit Electro Wizard

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