My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Skeleton Army Miner
Giant Snowball
Bats Dart Goblin Wall Breakers Goblin Barrel Skeleton Army Miner
Zap
Bats Dart Goblin Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Dart Goblin Wall Breakers Goblin Barrel Skeleton Army
The Log
Dart Goblin Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Dart Goblin Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Wall Breakers Goblin Barrel Skeleton Army Miner
Fireball
Dart Goblin Wall Breakers Goblin Barrel Skeleton Army
Poison
Bats Dart Goblin Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Dart Goblin Goblin Barrel Skeleton Army Miner Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Mini P.E.K.K.A Wall Breakers Goblin Barrel
Zap
Miner Bats Dart Goblin Mini P.E.K.K.A Wall Breakers
Dart Goblin
Goblin Barrel Miner Zap Wall Breakers
Mini P.E.K.K.A
Bats Zap
Wall Breakers
Miner Bats Zap Dart Goblin
Goblin Barrel
Dart Goblin Bats Skeleton Army Miner
Skeleton Army
Goblin Barrel
Miner
Bats Zap Dart Goblin Wall Breakers Goblin Barrel

Defense Synergies 1 10

Bats
Zap Dart Goblin Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Dart Goblin Skeleton Army Miner
Dart Goblin
Bats Zap Mini P.E.K.K.A Skeleton Army Miner
Mini P.E.K.K.A
Zap Bats Dart Goblin Skeleton Army
Wall Breakers
Goblin Barrel
Skeleton Army
Zap Dart Goblin Mini P.E.K.K.A
Miner
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap Dart Goblin
Bats Dart Goblin Zap
Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin Mini P.E.K.K.A Miner
Bats Dart Goblin Skeleton Army Zap
Bats Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Zap
Skeleton Army Bats Zap Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Skeleton Army
Bats Zap Dart Goblin Skeleton Army
Zap Bats Dart Goblin
Mini P.E.K.K.A Dart Goblin
Skeleton Army Bats Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Miner
Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army
Bats Zap Dart Goblin
Mini P.E.K.K.A Skeleton Army Bats Dart Goblin
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Dart Goblin Skeleton Army
Skeleton Army Bats Zap Dart Goblin Mini P.E.K.K.A
Bats Zap Dart Goblin Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Miner
Dart Goblin Miner
Dart Goblin
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Miner Zap Dart Goblin
Bats Mini P.E.K.K.A
Miner Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Miner
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin Miner
Zap
Zap
Miner Zap Dart Goblin
Zap Miner
Miner Zap Dart Goblin
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin Miner
Zap
Zap Bats Dart Goblin Skeleton Army
Zap Dart Goblin
Miner Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Miner
Dart Goblin

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