My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Wizard Sparky
The Log
Goblin Gang Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Sparky
Fireball
Goblin Gang Wizard Sparky
Poison
Bats Goblin Gang Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Mini P.E.K.K.A Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Sparky
Zap
Giant Sparky Bats Mini P.E.K.K.A The Log
Goblin Gang
Mini P.E.K.K.A Giant Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Goblin Gang Wizard The Log
Giant
Bats Zap Mini P.E.K.K.A Sparky Goblin Gang Wizard The Log
Wizard
Mini P.E.K.K.A Giant Sparky
The Log
Zap Mini P.E.K.K.A Giant Sparky
Sparky
Zap Mini P.E.K.K.A Giant Bats Goblin Gang Wizard The Log

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A The Log Sparky
Zap
Mini P.E.K.K.A Bats Goblin Gang The Log Sparky
Goblin Gang
Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A
Zap The Log Bats Goblin Gang Wizard
Giant
Wizard
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bats Zap Goblin Gang Wizard Sparky
Sparky
Bats Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Sparky
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky Bats Goblin Gang
Mini P.E.K.K.A The Log Sparky
Goblin Gang The Log Bats Zap
Bats Zap Goblin Gang Wizard
Zap The Log Sparky
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Bats Goblin Gang Zap Wizard The Log
Bats Zap Goblin Gang Wizard
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang Wizard The Log
Wizard Sparky Bats Zap Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A The Log Sparky
Wizard Sparky Bats Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Wizard The Log
Zap Wizard The Log Bats
Mini P.E.K.K.A Sparky
Goblin Gang Wizard Bats Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Sparky
Zap Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang Bats Zap Mini P.E.K.K.A The Log Sparky
Goblin Gang Mini P.E.K.K.A Bats Zap The Log Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Wizard Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky
Zap Bats Mini P.E.K.K.A The Log Sparky
Goblin Gang Sparky
Bats Mini P.E.K.K.A Sparky
Zap The Log
Mini P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Bats Zap Mini P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A Wizard The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log
The Log Sparky
The Log Sparky
Wizard Zap The Log Sparky
Wizard Bats Zap
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang Mini P.E.K.K.A Sparky
Zap Wizard The Log Sparky
Zap Wizard
The Log Sparky
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard The Log Sparky
Zap Wizard The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Sparky
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Bats Zap Wizard Sparky
Zap Bats Wizard
Mini P.E.K.K.A Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Bats Goblin Gang
Zap Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard Sparky
The Log Zap Wizard
Zap Sparky
Sparky
Zap Bats Goblin Gang The Log Sparky
Bats Zap
Zap The Log Sparky
Sparky
Wizard Sparky

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