My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Lava Hound
Giant Snowball
Bats Musketeer Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Zap
Bats Skeleton Army Clone Lava Hound
Barbarian Barrel
Musketeer Skeleton Army Clone Lumberjack
The Log
Musketeer Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone Lava Hound
Royal Delivery
Bats Musketeer Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Fireball
Musketeer Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Poison
Bats Musketeer Skeleton Army Clone Lava Hound
Lightning
Musketeer Baby Dragon Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Clone Musketeer Baby Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Clone

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Clone Baby Dragon Lumberjack
Zap
Bats Musketeer Baby Dragon Lumberjack Lava Hound
Musketeer
Zap Baby Dragon Lumberjack
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Zap Musketeer Clone Lumberjack
Lumberjack
Bats Zap Musketeer Clone Baby Dragon Lava Hound
Lava Hound
Bats Clone Baby Dragon Zap Skeleton Army Lumberjack

Defense Synergies 1 12

Bats
Zap Musketeer Baby Dragon Lumberjack
Zap
Bats Musketeer Skeleton Army Baby Dragon Lumberjack
Musketeer
Lumberjack Bats Zap Skeleton Army Baby Dragon
Skeleton Army
Zap Musketeer Lumberjack
Clone
Baby Dragon
Bats Zap Musketeer Lumberjack
Lumberjack
Musketeer Bats Zap Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Skeleton Army Lumberjack Bats Zap Musketeer
Skeleton Army Lumberjack Bats Musketeer
Skeleton Army Lumberjack Bats Musketeer
Skeleton Army Lumberjack
Skeleton Army Bats Zap Musketeer Baby Dragon Lumberjack
Bats Musketeer Zap Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Lumberjack
Bats Skeleton Army Zap Musketeer Baby Dragon Lumberjack
Musketeer Bats Zap Baby Dragon
Skeleton Army Lumberjack Bats Zap Musketeer
Skeleton Army Bats Zap Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bats Musketeer Skeleton Army Lumberjack
Bats Zap Musketeer Skeleton Army Baby Dragon Lumberjack
Zap Baby Dragon Bats Musketeer Lumberjack
Musketeer Lumberjack
Skeleton Army Bats Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Musketeer Baby Dragon Lumberjack
Skeleton Army Lumberjack Bats Zap Musketeer
Skeleton Army Lumberjack Bats Zap Musketeer
Musketeer Skeleton Army Lumberjack
Bats Zap Musketeer Baby Dragon
Skeleton Army Bats Musketeer Lumberjack
Skeleton Army Lumberjack
Zap Bats Skeleton Army Baby Dragon
Musketeer Skeleton Army
Bats Musketeer Lumberjack
Skeleton Army Zap
Skeleton Army Lumberjack
Musketeer Skeleton Army Baby Dragon
Skeleton Army Bats Zap Musketeer Baby Dragon Lumberjack
Bats Zap Musketeer Baby Dragon
Zap
Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer
Zap Baby Dragon
Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap
Bats Musketeer Lumberjack
Zap Musketeer
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Bats
Zap Musketeer Baby Dragon
Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Bats Zap Musketeer Baby Dragon
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Bats Musketeer Skeleton Army
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Lumberjack
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Bats Musketeer Baby Dragon
Bats Zap Musketeer
Zap Musketeer Baby Dragon

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