My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Night Witch
Giant Snowball
Bomber Mega Minion Night Witch
Zap
Bomber Night Witch
Barbarian Barrel
Bomber Elite Barbarians Night Witch
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Elite Barbarians Mega Minion Night Witch
Fireball
Bomber Elite Barbarians Mega Minion Night Witch
Poison
Bomber Mega Minion Night Witch
Lightning
Elite Barbarians Mega Minion Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Freeze Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Mega Minion Freeze Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Mega Minion

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Elite Barbarians
Zap
Arrows Elite Barbarians Mega Minion Bomber Freeze Golem Night Witch
Arrows
Zap Elite Barbarians Golem Mega Minion Freeze Night Witch
Elite Barbarians
Zap Arrows Bomber
Mega Minion
Zap Golem Arrows
Freeze
Zap Arrows
Golem
Bomber Arrows Mega Minion Night Witch Zap
Night Witch
Golem Zap Arrows

Defense Synergies 1 8

Bomber
Zap
Zap
Mega Minion Bomber Arrows Elite Barbarians Night Witch
Arrows
Zap Mega Minion
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Arrows Elite Barbarians Freeze Night Witch
Freeze
Mega Minion
Golem
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion
Elite Barbarians Zap Mega Minion Night Witch
Bomber Elite Barbarians Mega Minion Freeze Night Witch
Elite Barbarians Night Witch Mega Minion
Bomber Arrows Elite Barbarians
Arrows Freeze Bomber Zap Mega Minion Night Witch
Mega Minion Zap Arrows Freeze Night Witch
Zap Arrows
Elite Barbarians Night Witch
Elite Barbarians Bomber Night Witch
Bomber Zap Arrows Mega Minion Freeze Night Witch
Arrows Mega Minion Zap Night Witch
Night Witch Bomber Zap Elite Barbarians Freeze
Bomber Zap Arrows Mega Minion Freeze Night Witch
Elite Barbarians
Zap Elite Barbarians Freeze
Bomber Arrows Elite Barbarians Night Witch
Arrows Bomber Zap Elite Barbarians Mega Minion Night Witch
Zap Arrows Freeze Bomber Mega Minion
Elite Barbarians
Bomber Arrows Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Bomber Zap Arrows Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap Elite Barbarians Night Witch
Elite Barbarians Night Witch
Arrows Zap Freeze
Elite Barbarians Mega Minion Night Witch
Elite Barbarians
Zap Freeze Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion
Zap Arrows Elite Barbarians
Elite Barbarians Night Witch
Bomber
Elite Barbarians Bomber Zap Mega Minion Freeze Night Witch
Arrows Bomber Zap Elite Barbarians Mega Minion Freeze
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap
Arrows
Arrows Freeze
Bomber Zap Arrows
Arrows Zap Mega Minion Freeze
Bomber Arrows
Arrows Zap Freeze
Arrows Zap
Elite Barbarians Night Witch
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows Freeze
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows Freeze
Bomber Night Witch
Bomber Zap Arrows Mega Minion
Bomber Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Freeze Bomber
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Night Witch
Zap Mega Minion Freeze
Elite Barbarians Mega Minion Night Witch
Bomber Zap Arrows Night Witch
Zap Arrows Freeze
Arrows
Zap Freeze Night Witch
Zap Arrows Mega Minion
Freeze
Arrows
Mega Minion
Arrows Bomber Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians Freeze
Zap
Zap Freeze

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