My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Giant Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Fisherman
Giant Snowball
Bomber Minions Fisherman
Zap
Bomber Minions Goblin Giant Fisherman
Barbarian Barrel
Bomber Magic Archer
The Log
Bomber Mini P.E.K.K.A Fisherman
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Battle Healer Fisherman Magic Archer
Fireball
Bomber Minions Battle Healer Fisherman Magic Archer
Poison
Bomber Minions Battle Healer Fisherman Magic Archer
Lightning
Mini P.E.K.K.A Battle Healer Fisherman Magic Archer
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Fisherman Mini P.E.K.K.A Battle Healer Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Fisherman

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Mini P.E.K.K.A Battle Healer Goblin Giant
Zap
Goblin Giant Bomber Minions Mini P.E.K.K.A Battle Healer Fisherman Magic Archer
Minions
Bomber Zap Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman
Mini P.E.K.K.A
Bomber Zap Minions Battle Healer Goblin Giant Magic Archer
Battle Healer
Bomber Zap Minions Mini P.E.K.K.A Goblin Giant Fisherman Magic Archer
Goblin Giant
Zap Bomber Minions Mini P.E.K.K.A Battle Healer Fisherman Magic Archer
Fisherman
Zap Minions Battle Healer Goblin Giant
Magic Archer
Zap Mini P.E.K.K.A Battle Healer Goblin Giant

Defense Synergies 2 17

Bomber
Zap Mini P.E.K.K.A Fisherman
Zap
Mini P.E.K.K.A Goblin Giant Bomber Minions Battle Healer Fisherman Magic Archer
Minions
Zap Battle Healer Goblin Giant Fisherman
Mini P.E.K.K.A
Zap Bomber Battle Healer Fisherman Magic Archer
Battle Healer
Zap Minions Mini P.E.K.K.A Fisherman Magic Archer
Goblin Giant
Zap Minions Magic Archer
Fisherman
Bomber Zap Minions Mini P.E.K.K.A Battle Healer Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Goblin Giant Magic Archer
Mini P.E.K.K.A Zap Minions Battle Healer Fisherman
Mini P.E.K.K.A Fisherman Bomber Minions
Mini P.E.K.K.A Minions Fisherman
Bomber Mini P.E.K.K.A Battle Healer
Bomber Zap Minions Magic Archer
Minions Zap Magic Archer
Zap Battle Healer Goblin Giant Magic Archer
Mini P.E.K.K.A Minions Fisherman
Bomber Mini P.E.K.K.A Battle Healer Fisherman
Minions Bomber Zap Goblin Giant Fisherman Magic Archer
Minions Zap Magic Archer
Mini P.E.K.K.A Bomber Zap Minions Battle Healer
Bomber Zap Minions Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Fisherman
Bomber Minions Mini P.E.K.K.A Fisherman
Bomber Zap Minions Battle Healer Fisherman Magic Archer
Zap Bomber Minions Battle Healer Fisherman Magic Archer
Mini P.E.K.K.A Fisherman
Bomber Minions Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Battle Healer Fisherman
Bomber Zap Mini P.E.K.K.A Battle Healer Fisherman Magic Archer
Zap Minions Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman
Mini P.E.K.K.A Zap Battle Healer Goblin Giant Fisherman
Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman
Zap Minions Goblin Giant Magic Archer
Mini P.E.K.K.A Minions Battle Healer Goblin Giant
Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman
Zap Minions Mini P.E.K.K.A Magic Archer
Goblin Giant
Minions Mini P.E.K.K.A
Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant
Bomber Magic Archer
Bomber Zap Minions Mini P.E.K.K.A Battle Healer Goblin Giant Fisherman Magic Archer
Minions Bomber Zap Mini P.E.K.K.A Battle Healer Magic Archer
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Fisherman Magic Archer
Goblin Giant Magic Archer
Bomber Zap Magic Archer
Zap Minions Goblin Giant Magic Archer
Bomber Magic Archer
Zap Magic Archer
Zap Fisherman
Minions Mini P.E.K.K.A Fisherman
Zap Fisherman Magic Archer
Zap Magic Archer
Fisherman Magic Archer
Minions Fisherman Magic Archer
Zap Fisherman Magic Archer
Bomber Zap Magic Archer
Magic Archer
Bomber Minions Mini P.E.K.K.A Fisherman
Bomber Zap Mini P.E.K.K.A Fisherman Magic Archer
Bomber Zap Magic Archer
Minions Magic Archer
Fisherman
Zap
Zap Bomber Magic Archer
Fisherman
Zap Fisherman Magic Archer
Zap Fisherman Magic Archer
Zap Fisherman Magic Archer
Zap Magic Archer
Zap Minions
Mini P.E.K.K.A
Bomber Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer
Bomber Zap Magic Archer
Zap
Zap Minions Magic Archer
Zap Magic Archer
Zap Goblin Giant Magic Archer

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