My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Cannon Zappies
Zap
Fire Spirit Cannon Zappies
Barbarian Barrel
Fire Spirit Cannon Zappies
The Log
Fire Spirit Cannon Zappies
Earthquake
Cannon Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Battle Healer Zappies
Fireball
Cannon Battle Healer Zappies
Poison
Cannon Battle Healer Zappies
Lightning
Cannon Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Delivery Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Battle Healer Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Royal Delivery Fireball Battle Healer Zappies Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Royal Delivery

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Healer Golem
Zap
Fireball Fire Spirit Battle Healer Zappies Golem
Cannon
Royal Delivery
Fireball
Zap Golem
Battle Healer
Fire Spirit Zap Zappies Golem
Zappies
Zap Battle Healer Golem
Golem
Fireball Fire Spirit Zap Battle Healer Zappies

Defense Synergies 3 12

Fire Spirit
Zap Battle Healer
Zap
Cannon Fireball Fire Spirit Royal Delivery Battle Healer Zappies
Cannon
Zap Royal Delivery Fireball Battle Healer
Royal Delivery
Cannon Zap Fireball Battle Healer
Fireball
Zap Cannon Royal Delivery Battle Healer Zappies
Battle Healer
Fire Spirit Zap Cannon Royal Delivery Fireball Zappies
Zappies
Zap Fireball Battle Healer
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Zappies
Zap Cannon Royal Delivery Battle Healer Zappies
Cannon Fire Spirit Royal Delivery Zappies
Cannon Zappies
Royal Delivery Fireball Battle Healer
Royal Delivery Fireball Fire Spirit Zap Cannon Zappies
Fire Spirit Zap Cannon Royal Delivery Fireball Zappies
Zap Cannon Fireball Battle Healer
Cannon Zappies
Fire Spirit Cannon Royal Delivery Battle Healer Zappies
Zap Cannon Royal Delivery Fireball Zappies
Zap Royal Delivery Fireball Zappies
Cannon Fire Spirit Zap Royal Delivery Fireball Battle Healer Zappies
Fire Spirit Fireball Zap Cannon Royal Delivery Zappies
Cannon Zappies
Zap Cannon Royal Delivery Fireball Zappies
Cannon Royal Delivery Fireball Zappies
Fire Spirit Cannon Royal Delivery Fireball Zap Battle Healer Zappies
Zap Royal Delivery Fire Spirit Cannon Fireball Battle Healer Zappies
Cannon Zappies
Fire Spirit Cannon Royal Delivery Fireball Battle Healer Zappies
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery Fireball Battle Healer Zappies
Royal Delivery Fireball Zap Battle Healer
Royal Delivery Zappies Zap Battle Healer
Zap Royal Delivery Fireball Battle Healer Zappies
Cannon Royal Delivery Battle Healer Zappies
Fire Spirit Royal Delivery Fireball Zap Zappies
Royal Delivery Fireball Battle Healer Zappies
Royal Delivery Battle Healer Zappies
Zap Royal Delivery Fireball Zappies
Cannon Royal Delivery Zappies
Zappies
Zap Royal Delivery Fireball
Royal Delivery Cannon Fireball Zappies
Cannon Fireball Zappies
Zappies Zap Royal Delivery Fireball Battle Healer
Zap Cannon Royal Delivery Fireball Battle Healer Zappies
Zap Cannon Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball Zappies
Fireball
Zap Fireball
Zap Fireball Zappies
Fireball
Zap Fire Spirit Fireball Zappies
Fireball Fire Spirit Zap Zappies
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Fireball Zappies
Zap Fireball Zappies
Zap Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: