My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Lava Hound
Giant Snowball
Cannon Flying Machine Goblin Curse Lava Hound
Zap
Cannon Flying Machine Goblin Curse Lava Hound
Barbarian Barrel
Cannon Goblin Curse
The Log
Cannon Goblin Curse
Earthquake
Cannon
Arrows
Flying Machine Goblin Curse Lava Hound
Royal Delivery
Flying Machine Lava Hound
Fireball
Cannon Flying Machine Lava Hound
Poison
Cannon Flying Machine Goblin Curse Lava Hound
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse The Log Arrows Cannon Flying Machine Goblinstein Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse The Log Arrows

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Flying Machine The Log Lava Hound
Arrows
Zap Goblin Curse Lava Hound
Cannon
Flying Machine
Lava Hound Zap
Goblin Curse
Zap Arrows The Log
The Log
Goblin Curse Zap
Lava Hound
Arrows Flying Machine Zap
Goblinstein

Defense Synergies 2 6

Zap
Cannon Arrows Flying Machine The Log
Arrows
Zap Cannon
Cannon
Zap The Log Arrows Flying Machine
Flying Machine
Zap Cannon The Log
Goblin Curse
The Log
Cannon Zap Flying Machine
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine The Log
Zap Cannon Flying Machine Goblin Curse The Log
Cannon Goblin Curse
Cannon Goblin Curse
Arrows The Log
Arrows The Log Zap Cannon Flying Machine
Zap Arrows Cannon Flying Machine Goblin Curse
Zap Arrows Cannon Flying Machine The Log
Cannon Goblin Curse
Cannon
Goblin Curse Zap Arrows Cannon Flying Machine The Log
Arrows Zap Flying Machine Goblin Curse
Cannon Zap Flying Machine Goblin Curse The Log
Zap Arrows Cannon Goblin Curse The Log
Cannon Goblin Curse
Zap Cannon Goblin Curse The Log
Arrows Cannon
Arrows Cannon Zap Flying Machine The Log
Zap Arrows The Log Cannon Flying Machine Goblin Curse
Cannon Goblin Curse
Arrows Cannon Flying Machine Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Flying Machine The Log
Zap The Log
Zap The Log
Cannon Goblin Curse
Arrows Zap Flying Machine Goblin Curse
Flying Machine
Goblin Curse
Zap Flying Machine The Log
Cannon Goblin Curse
Flying Machine
Zap Arrows The Log
Cannon Goblin Curse
Cannon Flying Machine Goblin Curse
Zap Flying Machine The Log
Arrows Zap Cannon Flying Machine Goblin Curse The Log
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine The Log
Arrows Zap Flying Machine Goblin Curse The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Zap Arrows Goblin Curse The Log
Arrows Zap Flying Machine Goblin Curse
Arrows Flying Machine The Log
Arrows The Log Zap Flying Machine Goblin Curse
Arrows The Log Zap Flying Machine
Zap Arrows Flying Machine The Log
Zap Arrows Flying Machine Goblin Curse
Flying Machine The Log
Arrows Flying Machine
Zap Arrows Flying Machine The Log
Zap Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Zap Arrows Flying Machine The Log
Zap Arrows Flying Machine Goblin Curse The Log
The Log
Arrows
The Log
Zap Arrows Flying Machine The Log
Zap Arrows Goblin Curse The Log
Arrows The Log Zap Flying Machine
Zap Arrows Flying Machine The Log
Zap Arrows Goblin Curse The Log
Zap Arrows Flying Machine Goblin Curse
Zap Flying Machine
Zap Arrows The Log
Zap Arrows
Arrows Goblin Curse The Log
Zap Flying Machine
Zap Arrows Flying Machine Goblin Curse
Arrows The Log
Flying Machine
Arrows The Log Zap Flying Machine
Zap Arrows
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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