My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Inferno Dragon
Giant Snowball
Dart Goblin Musketeer Guards Inferno Dragon
Zap
Dart Goblin Guards Inferno Dragon
Barbarian Barrel
Dart Goblin Elixir Golem Musketeer Guards
The Log
Dart Goblin Elixir Golem Musketeer Guards
Earthquake
Elixir Golem Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Elixir Golem Musketeer Guards Bowler Inferno Dragon
Fireball
Dart Goblin Elixir Golem Musketeer Bowler Inferno Dragon
Poison
Dart Goblin Elixir Golem Musketeer Guards
Lightning
Musketeer Bowler Inferno Dragon
Rocket
Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Elixir Golem Guards Musketeer Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Dart Goblin Elixir Golem

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Dart Goblin Elixir Golem Musketeer Guards Bowler
Arrows
Zap Elixir Golem Bowler
Dart Goblin
Zap Elixir Golem Bowler
Elixir Golem
Zap Arrows Dart Goblin Musketeer Bowler Inferno Dragon
Musketeer
Zap Elixir Golem Bowler
Guards
Zap
Bowler
Zap Arrows Dart Goblin Elixir Golem Musketeer
Inferno Dragon
Elixir Golem

Defense Synergies 1 12

Zap
Arrows Dart Goblin Musketeer Guards Bowler Inferno Dragon
Arrows
Zap Bowler
Dart Goblin
Zap Musketeer Guards Bowler Inferno Dragon
Elixir Golem
Musketeer
Guards Zap Dart Goblin Bowler
Guards
Musketeer Zap Dart Goblin
Bowler
Zap Arrows Dart Goblin Musketeer
Inferno Dragon
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Dart Goblin Musketeer
Inferno Dragon Zap Dart Goblin Musketeer
Bowler Dart Goblin Musketeer Inferno Dragon
Inferno Dragon Dart Goblin Musketeer Guards Bowler
Arrows Bowler
Arrows Bowler Zap Dart Goblin Musketeer Guards
Dart Goblin Musketeer Inferno Dragon Zap Arrows
Bowler Zap Arrows Dart Goblin Musketeer
Inferno Dragon Musketeer
Guards Dart Goblin Musketeer Bowler
Dart Goblin Guards Zap Arrows Musketeer Bowler
Arrows Musketeer Inferno Dragon Zap Dart Goblin
Bowler Zap Musketeer Guards
Bowler Zap Arrows Dart Goblin Guards
Inferno Dragon
Zap Bowler Inferno Dragon
Arrows Musketeer Bowler
Arrows Zap Dart Goblin Musketeer Guards Bowler
Zap Arrows Dart Goblin Musketeer Guards Bowler Inferno Dragon
Dart Goblin Musketeer Inferno Dragon
Bowler Arrows Dart Goblin Musketeer Guards
Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Bowler
Zap Arrows Musketeer Bowler Inferno Dragon
Guards Zap Musketeer Bowler
Guards Bowler Zap Musketeer
Musketeer Guards Bowler Inferno Dragon
Arrows Zap Dart Goblin Musketeer
Guards Dart Goblin Musketeer Bowler
Inferno Dragon
Zap Inferno Dragon
Dart Goblin Musketeer Guards Inferno Dragon
Inferno Dragon Dart Goblin Musketeer Guards Bowler
Zap Arrows Guards Bowler
Bowler Guards
Dart Goblin Musketeer Bowler
Guards Zap Dart Goblin Musketeer Bowler Inferno Dragon
Arrows Bowler Zap Dart Goblin Musketeer Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Guards
Arrows Zap Dart Goblin Musketeer Bowler
Arrows Dart Goblin
Arrows Dart Goblin Musketeer Guards
Zap Arrows Bowler
Arrows Zap Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Bowler
Arrows Zap Dart Goblin Bowler
Arrows Zap Dart Goblin
Musketeer Guards Bowler
Zap Arrows Dart Goblin Musketeer Bowler
Zap Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Bowler
Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer Bowler
Arrows Dart Goblin Musketeer Bowler
Arrows
Zap Arrows Dart Goblin Musketeer Bowler
Zap Arrows Dart Goblin Bowler
Musketeer Bowler
Arrows
Musketeer Bowler
Zap Arrows Musketeer
Zap Arrows Bowler
Inferno Dragon
Arrows Zap Dart Goblin Musketeer Bowler
Zap Arrows Musketeer Bowler
Zap Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Zap Dart Goblin Musketeer Guards
Bowler
Zap Arrows Dart Goblin Musketeer
Zap Arrows
Arrows Bowler
Zap Dart Goblin Musketeer Guards
Zap Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer Bowler
Arrows Zap Dart Goblin Musketeer Bowler
Zap Arrows
Dart Goblin Musketeer
Zap Dart Goblin Musketeer Guards Bowler
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Bowler
Inferno Dragon
Dart Goblin Bowler

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