My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Guards Executioner Ice Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Executioner P.E.K.K.A Ice Wizard
Fireball
Hog Rider Executioner Ice Wizard
Poison
Guards Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Ice Wizard Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Guards Executioner The Log Ice Wizard
Hog Rider
Zap The Log Guards Tornado Executioner
Guards
Zap Hog Rider The Log
Tornado
Zap Executioner P.E.K.K.A Hog Rider The Log Ice Wizard
Executioner
Tornado Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Executioner The Log Ice Wizard
The Log
Hog Rider Zap Guards Tornado Executioner P.E.K.K.A
Ice Wizard
Zap Tornado P.E.K.K.A

Defense Synergies 4 13

Zap
Guards Tornado Executioner P.E.K.K.A The Log Ice Wizard
Hog Rider
Guards
Zap Executioner The Log Ice Wizard
Tornado
Executioner P.E.K.K.A Ice Wizard Zap The Log
Executioner
Tornado Zap Guards The Log
P.E.K.K.A
Tornado The Log Zap Ice Wizard
The Log
P.E.K.K.A Zap Guards Tornado Executioner Ice Wizard
Ice Wizard
Tornado Zap Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Zap Executioner The Log Ice Wizard
Tornado P.E.K.K.A Executioner Ice Wizard
P.E.K.K.A Guards Ice Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Guards Executioner Ice Wizard
Tornado Zap Executioner Ice Wizard
Zap P.E.K.K.A The Log
P.E.K.K.A Tornado Ice Wizard
Guards Tornado Ice Wizard
Guards Executioner Ice Wizard Zap Tornado The Log
Executioner Zap Tornado Ice Wizard
P.E.K.K.A Zap Guards The Log Ice Wizard
Executioner Zap Guards Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Zap P.E.K.K.A The Log
Tornado Executioner P.E.K.K.A
Zap Guards Tornado Executioner The Log Ice Wizard
Zap Tornado Executioner The Log Guards Ice Wizard
P.E.K.K.A Tornado
Guards Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Executioner The Log
Guards P.E.K.K.A Zap The Log
Guards P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Guards Executioner
Executioner Zap Tornado Ice Wizard
Guards P.E.K.K.A Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards Tornado The Log
P.E.K.K.A Guards Executioner
Executioner
Guards Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Tornado Executioner The Log Ice Wizard
The Log
Guards The Log
Executioner Zap The Log
Executioner Zap Tornado Ice Wizard
Tornado Executioner The Log
The Log Zap Tornado Executioner Ice Wizard
The Log Zap Tornado
Guards Tornado
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner Ice Wizard
The Log Zap Tornado Executioner Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Ice Wizard
Zap Guards
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Guards
Zap Tornado Executioner Ice Wizard
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Guards Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log
P.E.K.K.A

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