My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Bowler Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Magic Archer
The Log
Goblin Gang Firecracker Goblin Demolisher
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Goblin Demolisher Bowler Magic Archer
Fireball
Goblin Gang Firecracker Bowler Magic Archer
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Bowler Magic Archer
Rocket
Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Goblin Demolisher Bowler Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Goblin Demolisher Magic Archer Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Goblin Demolisher Bowler Magic Archer
Arrows
Zap Bowler
Goblin Gang
Firecracker Bowler
Firecracker
Zap Goblin Gang Bowler
Goblin Demolisher
Zap
Bowler
Zap Arrows Goblin Gang Firecracker Magic Archer
Electro Giant
Magic Archer
Zap Bowler

Defense Synergies 0 10

Zap
Arrows Goblin Gang Firecracker Goblin Demolisher Bowler Magic Archer
Arrows
Zap Bowler
Goblin Gang
Zap Firecracker Magic Archer
Firecracker
Zap Goblin Gang
Goblin Demolisher
Zap Bowler
Bowler
Zap Arrows Goblin Demolisher
Electro Giant
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Goblin Demolisher Magic Archer
Zap Goblin Gang Firecracker
Goblin Gang Bowler
Goblin Gang Firecracker Bowler
Arrows Firecracker Goblin Demolisher Bowler
Arrows Goblin Gang Bowler Zap Firecracker Goblin Demolisher Magic Archer
Zap Arrows Goblin Gang Firecracker Magic Archer
Bowler Zap Arrows Electro Giant Magic Archer
Goblin Gang
Goblin Gang Firecracker Bowler
Goblin Gang Zap Arrows Firecracker Goblin Demolisher Bowler Electro Giant Magic Archer
Arrows Zap Goblin Gang Firecracker Magic Archer
Bowler Zap Goblin Gang
Bowler Zap Arrows Goblin Gang Firecracker Goblin Demolisher Magic Archer
Goblin Gang
Zap Goblin Gang Bowler Electro Giant
Arrows Goblin Gang Firecracker Bowler
Arrows Zap Goblin Gang Firecracker Goblin Demolisher Bowler Magic Archer
Zap Arrows Firecracker Goblin Demolisher Bowler Magic Archer
Goblin Gang Goblin Demolisher Bowler Arrows Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bowler Electro Giant
Zap Arrows Goblin Gang Firecracker Bowler Magic Archer
Goblin Gang Zap Bowler
Goblin Gang Bowler Zap
Goblin Gang Bowler
Arrows Firecracker Electro Giant Zap Goblin Gang Goblin Demolisher Magic Archer
Goblin Gang Bowler
Zap Firecracker Magic Archer
Goblin Gang
Bowler
Zap Arrows Bowler Electro Giant
Bowler Goblin Gang
Firecracker Goblin Demolisher Bowler Electro Giant Magic Archer
Goblin Gang Electro Giant Zap Firecracker Bowler Magic Archer
Arrows Bowler Zap Firecracker Electro Giant Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Zap Bowler Magic Archer
Arrows Magic Archer
Arrows Firecracker
Zap Arrows Firecracker Goblin Demolisher Bowler Magic Archer
Arrows Firecracker Electro Giant Zap Magic Archer
Arrows Firecracker Goblin Demolisher Bowler Magic Archer
Arrows Zap Firecracker Goblin Demolisher Bowler Magic Archer
Arrows Zap Firecracker
Goblin Gang Bowler
Firecracker Zap Arrows Bowler Magic Archer
Zap Arrows Firecracker Magic Archer
Firecracker Bowler Magic Archer
Arrows Firecracker Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Goblin Demolisher Bowler Magic Archer
Magic Archer Arrows Firecracker Goblin Demolisher Bowler
Arrows
Zap Arrows Firecracker Goblin Demolisher Bowler Magic Archer
Zap Arrows Firecracker Goblin Demolisher Bowler Electro Giant Magic Archer
Bowler Magic Archer
Arrows
Bowler
Zap Arrows
Zap Arrows Firecracker Goblin Demolisher Electro Giant Bowler Magic Archer
Arrows Firecracker Zap Bowler Magic Archer
Zap Arrows Bowler Magic Archer
Zap Arrows Firecracker Magic Archer
Zap Arrows Firecracker Electro Giant Magic Archer
Zap Firecracker Electro Giant
Bowler
Zap Arrows Magic Archer
Zap Arrows Firecracker Magic Archer
Arrows Firecracker Bowler Magic Archer
Zap Goblin Gang Magic Archer
Zap Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Bowler Magic Archer
Arrows Zap Firecracker Bowler Magic Archer
Zap Arrows Electro Giant
Firecracker
Zap Electro Giant Goblin Gang Firecracker Bowler Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Bowler Electro Giant Magic Archer
Firecracker Bowler

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