My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Mega Minion Electro Giant Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Mega Minion
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Electro Wizard
The Log
Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Mega Minion Electro Wizard
Fireball
Bomber Firecracker Mega Minion Electro Wizard
Poison
Bomber Firecracker Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Mega Minion Tornado Electro Wizard Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Mega Minion

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Monk
Zap
Firecracker Mega Minion Tornado Electro Wizard Bomber
Firecracker
Zap Mega Minion Tornado Monk
Mega Minion
Zap Firecracker Electro Giant
Tornado
Zap Electro Giant Firecracker
Electro Giant
Tornado Mega Minion
Electro Wizard
Zap
Monk
Bomber Firecracker

Defense Synergies 2 13

Bomber
Zap Tornado Electro Giant Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Firecracker Tornado
Firecracker
Zap Mega Minion Tornado Electro Wizard
Mega Minion
Zap Firecracker Tornado Electro Wizard
Tornado
Bomber Zap Firecracker Mega Minion Electro Giant Electro Wizard
Electro Giant
Bomber Tornado
Electro Wizard
Zap Bomber Firecracker Mega Minion Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Mega Minion Electro Wizard
Bomber Zap Firecracker Mega Minion Electro Wizard Monk
Tornado Bomber Mega Minion Electro Wizard
Bomber Firecracker Mega Minion Electro Wizard Monk
Bomber Firecracker Tornado Monk
Tornado Bomber Zap Firecracker Mega Minion Electro Wizard
Mega Minion Tornado Electro Wizard Zap Firecracker
Zap Electro Giant Electro Wizard Monk
Tornado
Tornado Bomber Firecracker Electro Wizard
Electro Wizard Bomber Zap Firecracker Mega Minion Tornado Electro Giant
Mega Minion Zap Firecracker Tornado Electro Wizard
Bomber Zap Electro Wizard
Bomber Zap Firecracker Mega Minion Tornado Electro Wizard
Electro Wizard
Tornado Monk Zap Electro Giant Electro Wizard
Bomber Firecracker Tornado Electro Wizard
Bomber Zap Firecracker Mega Minion Tornado Electro Wizard
Zap Tornado Bomber Firecracker Mega Minion Electro Wizard
Tornado Electro Wizard
Bomber Firecracker Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant Electro Wizard
Electro Wizard Bomber Zap Firecracker Mega Minion Monk
Zap Electro Wizard
Zap Tornado Electro Wizard Monk
Firecracker Electro Giant Zap Tornado Electro Wizard Monk
Mega Minion Electro Wizard
Zap Electro Wizard Firecracker Mega Minion Tornado Monk
Mega Minion
Mega Minion
Monk Zap Tornado Electro Giant Electro Wizard
Bomber Firecracker Electro Giant
Electro Giant Electro Wizard Bomber Zap Firecracker Mega Minion Tornado Monk
Bomber Zap Firecracker Mega Minion Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Zap Tornado Electro Wizard
Firecracker
Bomber Zap Firecracker
Firecracker Electro Giant Zap Mega Minion Tornado Monk
Bomber Firecracker Tornado
Zap Firecracker Tornado
Monk Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Monk Zap Tornado Electro Wizard
Monk Zap Firecracker Tornado
Firecracker
Firecracker Monk
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Monk Tornado
Bomber
Bomber Zap Firecracker Mega Minion Electro Wizard Monk
Bomber Zap Firecracker Tornado Electro Giant Monk
Monk
Tornado
Tornado Monk
Zap Monk
Zap Firecracker Tornado Electro Giant Bomber
Mega Minion
Firecracker Zap Tornado Electro Wizard Monk
Zap Tornado Monk
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Giant Electro Wizard
Zap Electro Wizard Firecracker Mega Minion Electro Giant
Mega Minion
Bomber Zap
Zap Firecracker Electro Wizard Monk
Firecracker Monk
Zap Electro Wizard
Zap Firecracker Mega Minion Tornado Electro Wizard Monk
Firecracker Mega Minion Electro Wizard
Bomber Zap Firecracker
Monk Zap Tornado Electro Giant
Firecracker Mega Minion
Zap Electro Giant Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Giant Electro Wizard Monk

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