My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Firecracker Skeleton Army Night Witch
Barbarian Barrel
Firecracker Skeleton Army Night Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Night Witch
Fireball
Firecracker Skeleton Army Night Witch
Poison
Firecracker Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Skeleton Army Mini P.E.K.K.A Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mini P.E.K.K.A Golem Night Witch
Arrows
Zap Golem Mini P.E.K.K.A Lightning Night Witch
Firecracker
Zap Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Arrows Firecracker Lightning Golem
Skeleton Army
Lightning
Golem Arrows Mini P.E.K.K.A
Golem
Arrows Lightning Night Witch Zap Firecracker Mini P.E.K.K.A
Night Witch
Golem Zap Arrows

Defense Synergies 1 10

Zap
Mini P.E.K.K.A Arrows Firecracker Skeleton Army Night Witch
Arrows
Zap Mini P.E.K.K.A Lightning
Firecracker
Zap Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A
Zap Arrows Firecracker Skeleton Army
Skeleton Army
Zap Firecracker Mini P.E.K.K.A
Lightning
Arrows
Golem
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
Mini P.E.K.K.A Skeleton Army Zap Firecracker Night Witch
Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Firecracker
Lightning Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Zap Firecracker Night Witch
Lightning Zap Arrows Firecracker Night Witch
Lightning Zap Arrows
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Firecracker Mini P.E.K.K.A Night Witch
Skeleton Army Zap Arrows Firecracker Night Witch
Arrows Zap Firecracker Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Zap Lightning
Skeleton Army Zap Arrows Firecracker Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Lightning
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Night Witch
Arrows Zap Firecracker Skeleton Army Night Witch
Zap Arrows Firecracker
Mini P.E.K.K.A
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Arrows Firecracker Mini P.E.K.K.A Lightning
Skeleton Army Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Lightning Zap Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Arrows Firecracker Zap
Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Lightning Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Lightning Zap Arrows
Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Firecracker Skeleton Army
Skeleton Army Zap Firecracker Mini P.E.K.K.A Lightning Night Witch
Arrows Zap Firecracker Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Zap
Lightning Arrows
Lightning Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker Lightning
Arrows Zap Firecracker Lightning
Lightning Mini P.E.K.K.A Night Witch
Firecracker Lightning Zap Arrows
Lightning Zap Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Mini P.E.K.K.A Lightning Night Witch
Lightning Zap Arrows Firecracker Mini P.E.K.K.A
Lightning Zap Arrows Firecracker
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows Firecracker
Lightning Zap Arrows Firecracker Night Witch
Zap Lightning Firecracker
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap Arrows Night Witch
Zap Lightning Arrows Firecracker
Arrows Firecracker Lightning
Zap Lightning Skeleton Army Night Witch
Lightning Zap Arrows Firecracker
Arrows
Lightning Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Lightning
Lightning Zap Arrows
Firecracker
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker
Lightning Firecracker

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