My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Firecracker Skeleton Army Balloon Lumberjack
Poison
Firecracker Skeleton Army Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Firecracker Skeleton Army Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Valkyrie The Log Lumberjack
Firecracker
Zap Valkyrie Balloon Lumberjack
Valkyrie
Balloon Lumberjack Zap Firecracker
Rage
Balloon
Skeleton Army
Balloon
Zap Valkyrie Rage Lumberjack Firecracker The Log
The Log
Zap Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Firecracker The Log

Defense Synergies 2 12

Zap
Firecracker Valkyrie Skeleton Army The Log Lumberjack
Firecracker
Valkyrie The Log Zap Skeleton Army Lumberjack
Valkyrie
Firecracker Zap The Log Lumberjack
Rage
Skeleton Army
Zap Firecracker The Log Lumberjack
Balloon
The Log
Firecracker Zap Valkyrie Skeleton Army Lumberjack
Lumberjack
Zap Firecracker Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Skeleton Army Lumberjack Zap Firecracker Valkyrie The Log
Skeleton Army Lumberjack Valkyrie
Skeleton Army Lumberjack Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Zap Firecracker Valkyrie Lumberjack
Zap Firecracker
Zap Valkyrie The Log
Skeleton Army Lumberjack
Skeleton Army Firecracker Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Firecracker The Log Lumberjack
Zap Firecracker
Skeleton Army Lumberjack Zap Valkyrie The Log
Valkyrie Skeleton Army Zap Firecracker The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Firecracker Valkyrie Skeleton Army Lumberjack
Valkyrie Zap Firecracker Skeleton Army The Log Lumberjack
Zap Valkyrie The Log Firecracker Lumberjack
Lumberjack
Valkyrie Skeleton Army Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap
Zap Firecracker Valkyrie The Log Lumberjack
Skeleton Army Lumberjack Zap Valkyrie The Log
Valkyrie Skeleton Army Lumberjack Zap The Log
Valkyrie Skeleton Army Lumberjack
Firecracker Zap
Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Firecracker Valkyrie Skeleton Army The Log
Skeleton Army
Valkyrie Lumberjack
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Lumberjack
Firecracker Valkyrie Skeleton Army
Skeleton Army Zap Firecracker Valkyrie The Log Lumberjack
Valkyrie Zap Firecracker The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Lumberjack
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Skeleton Army
Zap Firecracker
The Log
Firecracker Valkyrie Lumberjack
The Log Zap Firecracker
Zap
Firecracker
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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