My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Flying Machine Hog Rider Miner
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Ice Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Flying Machine Hog Rider Bowler Miner Ice Wizard
Fireball
Firecracker Flying Machine Hog Rider Bowler Ice Wizard
Poison
Firecracker Flying Machine Ice Wizard
Lightning
Bowler Ice Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Miner Ice Wizard Flying Machine Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Miner

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado Miner Flying Machine Bowler Ice Wizard
Firecracker
Zap Hog Rider Miner Flying Machine Tornado Bowler
Flying Machine
Zap Firecracker Hog Rider Bowler
Hog Rider
Zap Firecracker Flying Machine Tornado Bowler
Tornado
Zap Firecracker Hog Rider Bowler Ice Wizard
Bowler
Zap Firecracker Flying Machine Hog Rider Tornado Miner Ice Wizard
Miner
Zap Firecracker Bowler
Ice Wizard
Zap Tornado Bowler

Defense Synergies 2 12

Zap
Firecracker Flying Machine Tornado Bowler Miner Ice Wizard
Firecracker
Zap Flying Machine Tornado Ice Wizard
Flying Machine
Zap Firecracker Bowler Ice Wizard
Hog Rider
Tornado
Bowler Ice Wizard Zap Firecracker
Bowler
Tornado Zap Flying Machine Ice Wizard
Miner
Zap
Ice Wizard
Tornado Zap Firecracker Flying Machine Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Ice Wizard
Tornado Bowler Ice Wizard
Firecracker Bowler Ice Wizard
Firecracker Tornado Bowler
Tornado Bowler Zap Firecracker Flying Machine Ice Wizard
Tornado Zap Firecracker Flying Machine Ice Wizard
Bowler Zap Flying Machine
Tornado Ice Wizard
Tornado Firecracker Bowler Miner Ice Wizard
Ice Wizard Zap Firecracker Flying Machine Tornado Bowler
Zap Firecracker Flying Machine Tornado Ice Wizard
Bowler Zap Flying Machine Ice Wizard
Bowler Zap Firecracker Tornado
Tornado Zap Bowler
Firecracker Tornado Bowler
Zap Firecracker Flying Machine Tornado Bowler Ice Wizard
Zap Tornado Firecracker Flying Machine Bowler Ice Wizard
Tornado
Bowler Firecracker Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Firecracker Flying Machine Bowler Miner
Zap Bowler
Bowler Zap Tornado
Bowler
Firecracker Zap Flying Machine Tornado Ice Wizard
Flying Machine Bowler Ice Wizard
Zap Firecracker Flying Machine Tornado
Flying Machine Bowler
Zap Tornado Bowler
Bowler
Firecracker Flying Machine Bowler
Zap Firecracker Flying Machine Tornado Bowler
Bowler Zap Firecracker Flying Machine Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Flying Machine Tornado Bowler Miner Ice Wizard
Flying Machine Miner
Firecracker Flying Machine
Zap Firecracker Bowler
Firecracker Zap Flying Machine Tornado Ice Wizard
Firecracker Flying Machine Tornado Bowler
Zap Firecracker Flying Machine Tornado Bowler Ice Wizard
Miner Zap Firecracker Flying Machine Tornado
Tornado Bowler
Firecracker Miner Zap Flying Machine Tornado Bowler
Zap Firecracker Flying Machine Tornado
Flying Machine Firecracker Bowler Miner
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine Bowler
Firecracker Flying Machine Bowler
Tornado
Zap Firecracker Flying Machine Bowler
Zap Firecracker Flying Machine Tornado Bowler Miner
Bowler
Tornado
Tornado Bowler
Zap Flying Machine
Zap Firecracker Tornado Bowler Ice Wizard
Firecracker Miner Zap Flying Machine Tornado Bowler Ice Wizard
Zap Flying Machine Tornado Bowler Miner
Miner Zap Firecracker Tornado
Zap Firecracker Flying Machine Tornado Ice Wizard
Zap Firecracker Flying Machine
Bowler
Zap Miner
Zap Firecracker
Firecracker Bowler
Zap Flying Machine
Zap Firecracker Flying Machine Tornado Ice Wizard
Miner Firecracker Flying Machine Bowler
Zap Firecracker Flying Machine Bowler
Zap Tornado
Firecracker Flying Machine
Zap Firecracker Flying Machine Tornado Bowler
Firecracker Zap Flying Machine Tornado
Zap Firecracker Flying Machine Tornado Bowler Miner
Firecracker Bowler

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