My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Tornado Tesla Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Tornado

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado P.E.K.K.A Electro Wizard Guards
Firecracker
Zap Hog Rider Tornado P.E.K.K.A
Tesla
Hog Rider
Zap Firecracker Guards Tornado Electro Wizard
Guards
Zap Hog Rider
Tornado
Zap P.E.K.K.A Firecracker Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 2 16

Zap
Electro Wizard Firecracker Tesla Guards Tornado P.E.K.K.A
Firecracker
Zap Tesla Guards Tornado P.E.K.K.A Electro Wizard
Tesla
Zap Firecracker Guards Tornado Electro Wizard
Hog Rider
Guards
Zap Firecracker Tesla Electro Wizard
Tornado
P.E.K.K.A Zap Firecracker Tesla Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Tesla Guards Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
P.E.K.K.A Zap Firecracker Tesla Electro Wizard
Tesla Tornado P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Guards Electro Wizard
Firecracker Tornado P.E.K.K.A
Tornado Zap Firecracker Tesla Guards Electro Wizard
Tesla Tornado Electro Wizard Zap Firecracker
Zap Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Tornado
Guards Tornado Firecracker Tesla Electro Wizard
Guards Electro Wizard Zap Firecracker Tesla Tornado
Tesla Zap Firecracker Tornado Electro Wizard
Tesla P.E.K.K.A Zap Guards Electro Wizard
Zap Firecracker Tesla Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tornado Zap Tesla P.E.K.K.A Electro Wizard
Tesla Firecracker Tornado P.E.K.K.A Electro Wizard
Tesla Zap Firecracker Guards Tornado Electro Wizard
Zap Tornado Firecracker Tesla Guards Electro Wizard
P.E.K.K.A Tesla Tornado Electro Wizard
Firecracker Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla
Guards P.E.K.K.A Zap Electro Wizard
Guards P.E.K.K.A Zap Tesla Tornado Electro Wizard
P.E.K.K.A Tesla Guards
Firecracker Zap Tesla Tornado Electro Wizard
Guards P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Firecracker Tornado
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Zap Guards Tornado Electro Wizard
P.E.K.K.A Tesla Guards
Firecracker Tesla
Tesla Guards Electro Wizard Zap Firecracker Tornado P.E.K.K.A
Zap Firecracker Tesla P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Tornado Electro Wizard
Firecracker Guards
Zap Firecracker
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Guards Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker Electro Wizard
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado
Firecracker Zap Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Guards
Zap Firecracker Tornado Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Guards Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A
Firecracker

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