My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Flying Machine Graveyard
Zap
Flying Machine Inferno Tower Graveyard
Barbarian Barrel
Electro Spirit Inferno Tower Wizard Graveyard
The Log
Electro Spirit Graveyard
Earthquake
Inferno Tower Graveyard
Arrows
Electro Spirit Flying Machine Graveyard
Royal Delivery
Electro Spirit Flying Machine Battle Healer Wizard Graveyard
Fireball
Flying Machine Battle Healer Inferno Tower Wizard
Poison
Flying Machine Battle Healer Inferno Tower Wizard Graveyard
Lightning
Battle Healer Inferno Tower Wizard
Rocket
Battle Healer Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Fireball Flying Machine Battle Healer Inferno Tower Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Zap Fireball Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball
Zap
Fireball Graveyard Electro Spirit Flying Machine Battle Healer
Fireball
Zap Graveyard Electro Spirit
Flying Machine
Zap Battle Healer Graveyard
Battle Healer
Zap Flying Machine Graveyard
Inferno Tower
Wizard
Graveyard
Zap Fireball Flying Machine Battle Healer

Defense Synergies 1 9

Electro Spirit
Zap
Zap
Fireball Electro Spirit Flying Machine Battle Healer Inferno Tower
Fireball
Zap Battle Healer Inferno Tower
Flying Machine
Zap Battle Healer Inferno Tower
Battle Healer
Zap Fireball Flying Machine Inferno Tower
Inferno Tower
Zap Fireball Flying Machine Battle Healer
Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Inferno Tower Wizard
Inferno Tower Zap Flying Machine Battle Healer
Inferno Tower
Inferno Tower
Fireball Battle Healer
Fireball Electro Spirit Zap Flying Machine
Inferno Tower Electro Spirit Zap Fireball Flying Machine Wizard
Electro Spirit Zap Fireball Flying Machine Battle Healer Inferno Tower
Inferno Tower
Battle Healer Inferno Tower
Electro Spirit Zap Fireball Flying Machine Wizard
Inferno Tower Zap Fireball Flying Machine Wizard
Inferno Tower Zap Fireball Flying Machine Battle Healer Wizard
Fireball Wizard Electro Spirit Zap
Inferno Tower
Inferno Tower Zap Fireball
Wizard Fireball Inferno Tower
Fireball Electro Spirit Zap Flying Machine Battle Healer Wizard
Zap Wizard Electro Spirit Fireball Flying Machine Battle Healer
Inferno Tower
Wizard Electro Spirit Fireball Flying Machine Battle Healer
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Battle Healer Inferno Tower
Fireball Zap Flying Machine Battle Healer Wizard
Zap Battle Healer Inferno Tower
Zap Fireball Battle Healer Inferno Tower
Inferno Tower Battle Healer
Fireball Wizard Electro Spirit Zap Flying Machine
Fireball Flying Machine Battle Healer Inferno Tower
Inferno Tower Battle Healer
Zap Electro Spirit Fireball Flying Machine Inferno Tower
Inferno Tower
Flying Machine Inferno Tower
Zap Fireball
Fireball Inferno Tower Wizard
Wizard Fireball Flying Machine
Inferno Tower Electro Spirit Zap Fireball Flying Machine Battle Healer
Electro Spirit Zap Fireball Flying Machine Battle Healer Inferno Tower Wizard
Electro Spirit Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Wizard Zap
Fireball Wizard Electro Spirit Zap Flying Machine
Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball
Zap Fireball Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Zap Fireball Flying Machine Wizard
Zap Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Zap Fireball Flying Machine
Zap Electro Spirit Fireball Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap Flying Machine Wizard
Fireball Zap
Zap Fireball Flying Machine Wizard
Zap Electro Spirit Fireball Flying Machine Wizard
Fireball
Zap Fireball Wizard
Zap Electro Spirit Fireball
Fireball Wizard
Zap Electro Spirit Fireball Flying Machine
Fireball Zap Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard
Zap Fireball Flying Machine Wizard
Zap Fireball
Flying Machine
Zap Electro Spirit Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Wizard

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