My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Wall Breakers Goblin Barrel Miner
Giant Snowball
Archers Minions Goblin Gang Wall Breakers Goblin Barrel Miner
Zap
Archers Minions Goblin Gang Wall Breakers Goblin Barrel Goblin Giant
Barbarian Barrel
Archers Goblin Gang Wall Breakers Goblin Barrel
The Log
Archers Goblin Gang Wall Breakers Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Minions Goblin Gang Wall Breakers Goblin Barrel
Royal Delivery
Archers Minions Goblin Gang Wall Breakers Goblin Barrel Miner
Fireball
Archers Minions Goblin Gang Wall Breakers Goblin Barrel
Poison
Archers Minions Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Minions Goblin Gang Goblin Barrel Miner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Minions

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Miner Archers Minions Wall Breakers
Archers
Zap Wall Breakers Goblin Giant Miner
Minions
Miner Zap Wall Breakers Goblin Giant
Goblin Gang
Goblin Barrel Miner Goblin Giant
Wall Breakers
Miner Zap Archers Minions Goblin Giant
Goblin Barrel
Goblin Gang Goblin Giant Miner
Goblin Giant
Zap Archers Minions Goblin Gang Wall Breakers Goblin Barrel
Miner
Zap Minions Goblin Gang Wall Breakers Archers Goblin Barrel

Defense Synergies 1 9

Zap
Goblin Giant Archers Minions Goblin Gang Miner
Archers
Zap Minions Goblin Gang Goblin Giant
Minions
Zap Archers Goblin Giant
Goblin Gang
Zap Archers Miner
Wall Breakers
Goblin Barrel
Goblin Giant
Zap Archers Minions
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Giant
Zap Minions Goblin Gang
Goblin Gang Archers Minions
Minions Goblin Gang
Goblin Gang Zap Archers Minions
Minions Zap Archers Goblin Gang
Zap Goblin Giant
Minions Goblin Gang
Goblin Gang Archers Miner
Archers Minions Goblin Gang Zap Goblin Giant
Minions Zap Archers Goblin Gang
Zap Minions Goblin Gang
Zap Minions Goblin Gang
Goblin Gang
Zap Goblin Gang
Minions Goblin Gang
Zap Archers Minions Goblin Gang
Zap Archers Minions
Goblin Gang Archers Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers
Zap Archers Goblin Gang Miner
Goblin Gang Zap Minions Goblin Giant
Goblin Gang Zap Goblin Giant
Goblin Gang Goblin Giant
Zap Archers Minions Goblin Gang Goblin Giant
Goblin Gang Archers Minions Goblin Giant
Goblin Giant
Zap Minions
Goblin Gang Goblin Giant
Minions
Zap Goblin Giant
Goblin Gang Goblin Giant
Archers
Goblin Gang Zap Archers Minions Goblin Giant
Minions Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Goblin Giant Miner
Zap
Zap Minions Goblin Giant
Archers
Zap
Miner Zap
Minions Goblin Gang
Miner Zap
Zap Archers
Miner
Minions
Zap
Zap
Minions
Zap Archers
Zap Miner
Minions
Zap
Zap
Miner Zap
Zap Miner
Miner Zap
Zap Archers
Zap Minions
Zap Miner
Zap
Zap Archers Minions Goblin Gang
Zap Archers
Miner Goblin Gang
Zap
Zap
Zap Minions Goblin Gang
Zap
Zap Goblin Giant Miner

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