My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Ice Wizard Mother Witch Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards
Zap
Guards Goblin Giant Sparky
Barbarian Barrel
Guards Ice Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Ice Wizard Mother Witch Sparky
Fireball
Ice Wizard Mother Witch Sparky
Poison
Guards Ice Wizard Mother Witch Sparky
Lightning
Ice Wizard Mother Witch Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Ice Wizard Mother Witch Goblinstein Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Goblin Giant Sparky Guards Ice Wizard Mother Witch
Guards
Zap
Tornado
Zap Sparky Goblinstein Goblin Giant Ice Wizard
Goblin Giant
Zap Sparky Tornado Ice Wizard Mother Witch Goblinstein
Ice Wizard
Zap Tornado Goblin Giant
Mother Witch
Zap Goblin Giant
Sparky
Zap Tornado Goblin Giant
Goblinstein
Tornado Goblin Giant

Defense Synergies 3 14

Zap
Goblin Giant Guards Tornado Ice Wizard Mother Witch Sparky
Guards
Zap Ice Wizard Mother Witch Sparky
Tornado
Ice Wizard Sparky Zap Goblin Giant Mother Witch Sparky Goblinstein
Goblin Giant
Zap Tornado Sparky
Ice Wizard
Tornado Zap Guards Mother Witch
Mother Witch
Zap Guards Tornado Ice Wizard
Sparky
Tornado Zap Guards Tornado Goblin Giant
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Sparky
Sparky Zap Ice Wizard
Tornado Sparky Ice Wizard
Sparky Guards Ice Wizard
Tornado Sparky
Tornado Zap Guards Ice Wizard Mother Witch
Tornado Zap Ice Wizard
Zap Goblin Giant Sparky
Sparky Tornado Ice Wizard
Guards Tornado Ice Wizard Sparky
Guards Ice Wizard Mother Witch Zap Tornado Goblin Giant
Zap Tornado Ice Wizard
Sparky Zap Guards Ice Wizard
Sparky Zap Guards Tornado
Sparky
Tornado Zap Sparky Goblinstein
Sparky Tornado
Zap Guards Tornado Ice Wizard
Zap Tornado Guards Ice Wizard Mother Witch
Sparky Tornado
Guards Goblin Giant Mother Witch Sparky
Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Sparky
Zap
Guards Zap Goblin Giant Sparky
Guards Zap Tornado Goblin Giant Sparky
Guards Goblin Giant Sparky
Mother Witch Goblinstein Zap Tornado Goblin Giant Ice Wizard
Guards Sparky Goblin Giant Ice Wizard
Goblin Giant Sparky
Zap Goblinstein Tornado Sparky
Guards Goblin Giant Sparky
Guards Sparky
Zap Guards Tornado Goblin Giant
Guards Goblin Giant Sparky
Sparky
Guards Sparky Zap Tornado Goblin Giant Goblinstein
Zap Ice Wizard Mother Witch Sparky
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Sparky
Zap Tornado Ice Wizard
Goblin Giant Sparky
Guards Sparky
Zap Sparky Goblinstein
Mother Witch Goblinstein Zap Tornado Goblin Giant Ice Wizard
Tornado Sparky
Zap Tornado Ice Wizard
Zap Tornado
Guards Tornado Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Sparky
Zap Sparky
Zap Tornado Mother Witch
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Mother Witch Ice Wizard Sparky Goblinstein
Zap Tornado Ice Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Zap Tornado Ice Wizard Mother Witch Sparky
Zap Guards Goblinstein
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Guards Goblinstein
Zap Tornado Ice Wizard
Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Guards Tornado Sparky
Zap Tornado
Zap Tornado Goblin Giant Sparky
Sparky
Sparky

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