My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Goblin Demolisher Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher
Giant Snowball
Goblins Witch
Zap
Goblins Witch Goblin Giant
Barbarian Barrel
Goblins Knight Goblin Cage Witch
The Log
Goblins Goblin Cage Goblin Demolisher Witch
Earthquake
Goblin Cage Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Knight Goblin Cage Goblin Demolisher Witch
Fireball
Goblin Cage Witch
Poison
Goblin Cage Witch
Lightning
Knight Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Knight Goblin Cage Goblin Demolisher Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Goblin Giant Goblins Knight Goblin Cage Goblin Demolisher Witch
Arrows
Zap Knight Goblin Giant
Knight
Zap Arrows Goblin Demolisher Witch
Goblin Cage
Zap Witch
Goblin Demolisher
Goblin Giant Zap Knight
Witch
Zap Knight Goblin Cage Goblin Giant
Goblin Giant
Zap Goblin Demolisher Arrows Witch

Defense Synergies 3 13

Goblins
Zap Knight Goblin Cage Goblin Demolisher
Zap
Goblin Giant Goblins Arrows Knight Goblin Cage Goblin Demolisher Witch
Arrows
Zap Knight
Knight
Goblin Demolisher Goblins Zap Arrows Goblin Cage Witch
Goblin Cage
Goblin Demolisher Goblins Zap Knight Witch
Goblin Demolisher
Knight Goblin Cage Goblins Zap
Witch
Zap Knight Goblin Cage
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Cage Goblin Demolisher Goblin Giant
Goblins Zap Knight Goblin Cage Witch
Goblin Cage Witch Goblins Knight
Goblin Cage Witch Goblins Knight
Arrows Goblin Cage Goblin Demolisher
Arrows Goblins Zap Goblin Demolisher
Zap Arrows Goblin Cage Witch
Zap Arrows Goblin Cage Goblin Giant
Witch Goblins Goblin Cage
Knight Goblins
Goblins Witch Zap Arrows Knight Goblin Demolisher Goblin Giant
Arrows Zap Witch
Goblin Cage Zap Knight Witch
Goblins Zap Arrows Goblin Cage Goblin Demolisher Witch
Knight Goblin Cage
Zap Goblin Cage
Goblins Arrows Knight Goblin Cage Witch
Arrows Goblin Cage Goblins Zap Knight Goblin Demolisher Witch
Zap Arrows Goblin Cage Witch Knight Goblin Demolisher
Goblin Cage
Goblin Demolisher Goblins Arrows Knight Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Goblin Cage Witch
Zap Arrows Knight
Goblins Zap Knight Goblin Cage Witch Goblin Giant
Zap Knight Goblin Cage Goblin Giant
Knight Goblin Cage Witch Goblin Giant
Arrows Zap Goblin Demolisher Witch Goblin Giant
Goblins Knight Goblin Cage Witch Goblin Giant
Knight Goblin Cage Goblin Giant
Zap Goblin Cage Goblins Knight Witch
Witch Goblin Cage Goblin Giant
Knight Goblin Cage Witch
Zap Arrows Goblin Cage Goblin Giant
Knight Goblin Cage Witch Goblin Giant
Goblin Cage Goblin Demolisher Witch
Witch Goblins Zap Knight Goblin Cage Goblin Giant
Arrows Zap Goblin Cage Witch
Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows Goblin Giant
Arrows Knight
Zap Arrows Goblin Demolisher
Arrows Zap Witch Goblin Giant
Arrows Goblin Demolisher Witch
Arrows Zap Goblin Demolisher
Arrows Zap
Goblins
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher Witch
Arrows Goblin Demolisher
Arrows
Zap Arrows Goblin Demolisher
Zap Arrows Goblin Demolisher Witch
Arrows
Zap Arrows
Zap Arrows Goblin Demolisher Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Witch
Zap Arrows
Zap Arrows
Arrows
Zap Witch
Zap Arrows Witch
Arrows
Knight
Arrows Zap
Zap Arrows
Zap Witch
Zap Witch
Zap Witch Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: