My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Cannon Goblin Gang Hog Rider Inferno Dragon
Zap
Cannon Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Cannon Goblin Gang
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Inferno Dragon
Fireball
Cannon Goblin Gang Hog Rider Inferno Dragon
Poison
Cannon Goblin Gang
Lightning
Knight Cannon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Goblin Gang Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight The Log Mega Knight
Knight
Goblin Gang Hog Rider Zap The Log
Cannon
Goblin Gang
Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang The Log Mega Knight
The Log
Hog Rider Zap Knight Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider The Log

Defense Synergies 5 12

Zap
Cannon Mega Knight Knight Goblin Gang The Log Inferno Dragon
Knight
Cannon Goblin Gang Zap The Log
Cannon
Zap Knight The Log Goblin Gang Inferno Dragon
Goblin Gang
Knight Zap Cannon The Log Inferno Dragon
Hog Rider
The Log
Cannon Zap Knight Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Zap Cannon Goblin Gang The Log Mega Knight
Mega Knight
Zap The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon The Log
Inferno Dragon Zap Knight Cannon Goblin Gang The Log Mega Knight
Cannon Goblin Gang Mega Knight Knight Inferno Dragon
Cannon Inferno Dragon Knight Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Cannon Mega Knight
Inferno Dragon Zap Cannon Goblin Gang
Zap Cannon The Log Mega Knight
Cannon Inferno Dragon Goblin Gang
Knight Goblin Gang Cannon Mega Knight
Goblin Gang Zap Knight Cannon The Log Mega Knight
Inferno Dragon Zap Goblin Gang
Cannon Mega Knight Zap Knight Goblin Gang The Log
Mega Knight Zap Cannon Goblin Gang The Log
Inferno Dragon Knight Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang The Log Inferno Dragon Mega Knight
Mega Knight Knight Cannon Goblin Gang
Cannon Mega Knight Zap Knight Goblin Gang The Log
Zap The Log Knight Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Goblin Gang Mega Knight Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap
Zap Knight Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Knight The Log
Goblin Gang Mega Knight Zap Knight The Log
Knight Cannon Goblin Gang Inferno Dragon Mega Knight
Zap Goblin Gang
Goblin Gang Knight
Mega Knight Knight Inferno Dragon
Zap Mega Knight Knight The Log Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Zap The Log
Mega Knight Knight Cannon Goblin Gang
Cannon Mega Knight
Goblin Gang Zap Knight The Log Inferno Dragon
Mega Knight Zap Cannon The Log Inferno Dragon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log Mega Knight
Zap
The Log
The Log Zap
The Log Zap
Goblin Gang
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Zap The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
Inferno Dragon
The Log Zap
Zap The Log Mega Knight
Zap The Log
Zap
Zap
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Goblin Gang
Zap
The Log
Knight Goblin Gang Mega Knight
The Log Zap
Zap
Mega Knight
Zap Goblin Gang The Log
Zap
Zap The Log Mega Knight
Inferno Dragon
Mega Knight

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