My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Baby Dragon P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Baby Dragon P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram Baby Dragon Lumberjack
Zap
Battle Ram
Barbarian Barrel
Knight Musketeer Battle Ram Magic Archer Lumberjack
The Log
Musketeer Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Musketeer Battle Ram Baby Dragon P.E.K.K.A Magic Archer Lumberjack
Fireball
Musketeer Battle Ram Baby Dragon Magic Archer Lumberjack
Poison
Musketeer Magic Archer
Lightning
Knight Musketeer Battle Ram Baby Dragon Magic Archer Lumberjack
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Musketeer Battle Ram Baby Dragon Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Musketeer Battle Ram

Attack Synergies 7 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Knight Musketeer Baby Dragon Magic Archer Lumberjack
Knight
Musketeer Battle Ram Baby Dragon Zap Magic Archer Lumberjack
Musketeer
Knight Zap Battle Ram Baby Dragon P.E.K.K.A Lumberjack
Battle Ram
Zap Knight Magic Archer Musketeer Baby Dragon P.E.K.K.A Lumberjack
Baby Dragon
Knight Zap Musketeer Battle Ram P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Magic Archer Musketeer Battle Ram Baby Dragon Lumberjack
Magic Archer
Battle Ram P.E.K.K.A Zap Knight Lumberjack
Lumberjack
Zap Knight Musketeer Battle Ram Baby Dragon P.E.K.K.A Magic Archer

Defense Synergies 3 13

Zap
Knight Musketeer Baby Dragon P.E.K.K.A Magic Archer Lumberjack
Knight
Musketeer Magic Archer Zap Baby Dragon Lumberjack
Musketeer
Knight Lumberjack Zap Baby Dragon P.E.K.K.A
Battle Ram
Baby Dragon
Zap Knight Musketeer P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Musketeer Baby Dragon
Magic Archer
Knight Zap Lumberjack
Lumberjack
Musketeer Zap Knight Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Baby Dragon Magic Archer
P.E.K.K.A Lumberjack Zap Knight Musketeer
P.E.K.K.A Lumberjack Knight Musketeer
P.E.K.K.A Lumberjack Knight Musketeer
P.E.K.K.A Lumberjack
Zap Musketeer Baby Dragon Magic Archer Lumberjack
Musketeer Zap Baby Dragon Magic Archer
Zap Musketeer Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Musketeer Lumberjack
Knight Musketeer Lumberjack
Zap Knight Musketeer Baby Dragon Magic Archer Lumberjack
Musketeer Zap Baby Dragon Magic Archer
P.E.K.K.A Lumberjack Zap Knight Musketeer
Zap Baby Dragon P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Lumberjack
Knight Musketeer P.E.K.K.A Lumberjack
Zap Knight Musketeer Baby Dragon Magic Archer Lumberjack
Zap Baby Dragon Knight Musketeer Magic Archer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Knight Musketeer Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap P.E.K.K.A
Zap Knight Musketeer Baby Dragon Magic Archer Lumberjack
P.E.K.K.A Lumberjack Zap Knight Musketeer
P.E.K.K.A Lumberjack Zap Knight Musketeer
P.E.K.K.A Knight Musketeer Lumberjack
Zap Musketeer Baby Dragon Magic Archer
P.E.K.K.A Knight Musketeer Lumberjack
P.E.K.K.A Knight Lumberjack
Zap P.E.K.K.A Knight Baby Dragon Magic Archer
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Knight Lumberjack
Musketeer Baby Dragon Magic Archer
Zap Knight Musketeer Baby Dragon P.E.K.K.A Magic Archer Lumberjack
Zap Musketeer Baby Dragon P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Baby Dragon
Zap Musketeer Baby Dragon Magic Archer
Baby Dragon Magic Archer
Knight Musketeer
Zap Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap
Musketeer Lumberjack
Zap Knight Musketeer Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Knight Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Magic Archer Musketeer Baby Dragon
Zap Musketeer Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Zap Musketeer
Zap Musketeer Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Baby Dragon Magic Archer
Knight Musketeer Baby Dragon Magic Archer Lumberjack
Zap Musketeer Baby Dragon Magic Archer
Zap
Musketeer P.E.K.K.A
Zap Musketeer Baby Dragon Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Baby Dragon Magic Archer

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