My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows Rocket Goblin Curse Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Curse
Giant Snowball
Skeleton Barrel Goblin Curse
Zap
Skeleton Barrel Goblin Curse
Barbarian Barrel
Skeleton Barrel Goblin Curse
The Log
Skeleton Barrel Goblin Curse
Earthquake
Arrows
Skeleton Barrel Goblin Curse
Royal Delivery
Skeleton Barrel
Fireball
Skeleton Barrel
Poison
Skeleton Barrel Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rocket Goblin Curse

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Goblin Curse The Log Arrows Skeleton Barrel Void Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Giant Snowball Goblin Curse The Log

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Void Giant Snowball Skeleton Barrel The Log
Giant Snowball
Goblin Curse Zap Skeleton Barrel The Log
Arrows
Zap Goblin Curse Void Skeleton Barrel
Skeleton Barrel
Zap Giant Snowball Arrows
Rocket
Goblin Curse
Zap Giant Snowball Arrows The Log
Void
Zap Arrows
The Log
Goblin Curse Zap Giant Snowball

Defense Synergies 1 8

Zap
Giant Snowball Arrows Skeleton Barrel Void The Log
Giant Snowball
Zap Skeleton Barrel The Log
Arrows
Void Zap
Skeleton Barrel
Zap Giant Snowball
Rocket
The Log
Goblin Curse
Void
Arrows Zap
The Log
Zap Giant Snowball Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Skeleton Barrel Void The Log
Zap Goblin Curse The Log
Rocket Giant Snowball Goblin Curse Void
Goblin Curse
Arrows Rocket The Log
Arrows The Log Zap Giant Snowball
Giant Snowball Rocket Zap Arrows Goblin Curse Void
Rocket Zap Arrows Skeleton Barrel Void The Log
Goblin Curse
Giant Snowball
Goblin Curse Zap Giant Snowball Arrows The Log
Arrows Zap Giant Snowball Goblin Curse
Zap Giant Snowball Rocket Goblin Curse The Log
Rocket Zap Giant Snowball Arrows Goblin Curse The Log
Goblin Curse
Rocket Zap Giant Snowball Goblin Curse The Log
Arrows
Arrows Zap Giant Snowball The Log
Zap Giant Snowball Arrows The Log Goblin Curse
Goblin Curse
Giant Snowball Arrows Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Void
Void Zap Giant Snowball Arrows Skeleton Barrel Rocket The Log
Zap Rocket The Log
Rocket Zap The Log
Goblin Curse
Arrows Rocket Zap Giant Snowball Skeleton Barrel Goblin Curse
Rocket Void
Goblin Curse
Zap Rocket Void Giant Snowball The Log
Goblin Curse
Rocket Zap Giant Snowball Arrows Void The Log
Rocket Goblin Curse
Goblin Curse
Zap Rocket The Log
Arrows Zap Giant Snowball Goblin Curse The Log
Zap Giant Snowball Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Arrows Rocket The Log
Arrows Void Zap Giant Snowball Skeleton Barrel Goblin Curse The Log
Rocket Arrows Skeleton Barrel Void The Log
Arrows Skeleton Barrel Rocket Void The Log
Rocket Zap Giant Snowball Arrows Goblin Curse The Log
Arrows Zap Giant Snowball Skeleton Barrel Rocket Goblin Curse
Arrows The Log
Arrows The Log Zap Giant Snowball Skeleton Barrel Goblin Curse
Arrows Void The Log Zap Giant Snowball Skeleton Barrel
Rocket Giant Snowball Void
Rocket Void Zap Arrows Skeleton Barrel The Log
Void Zap Giant Snowball Arrows Rocket Goblin Curse
Rocket Giant Snowball Skeleton Barrel Void The Log
Arrows Skeleton Barrel Rocket Void
Zap Giant Snowball Arrows Skeleton Barrel The Log
Rocket Zap Giant Snowball Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Rocket The Log
Giant Snowball Arrows Rocket
Rocket
Rocket Void Zap Giant Snowball Arrows Skeleton Barrel The Log
Rocket Zap Giant Snowball Arrows Skeleton Barrel Goblin Curse Void The Log
Rocket Void The Log
Rocket Giant Snowball Arrows Void
Rocket Void The Log
Rocket Zap Giant Snowball Arrows Skeleton Barrel Void The Log
Zap Giant Snowball Arrows Goblin Curse The Log
Arrows Void The Log Zap Giant Snowball Skeleton Barrel
Void Zap Giant Snowball Arrows Skeleton Barrel The Log
Rocket Void Zap Arrows Skeleton Barrel Goblin Curse The Log
Zap Giant Snowball Arrows Goblin Curse Void
Zap Rocket Giant Snowball Skeleton Barrel Void
Giant Snowball Void
Void Zap Giant Snowball Arrows Rocket The Log
Zap Rocket Void Giant Snowball Arrows
Rocket Giant Snowball Arrows Goblin Curse The Log
Zap Skeleton Barrel Rocket Void
Rocket Zap Giant Snowball Arrows Goblin Curse
Arrows The Log
Void Rocket
Arrows The Log Zap Giant Snowball Skeleton Barrel
Rocket Void Zap Giant Snowball Arrows
Zap Giant Snowball Rocket The Log
Zap Giant Snowball Rocket Void
Void Zap Giant Snowball Skeleton Barrel Rocket The Log
Rocket Void
Void

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