My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Electro Spirit Princess
The Log
Electro Spirit Mini P.E.K.K.A Hog Rider Princess
Earthquake
Hog Rider
Arrows
Electro Spirit Bats Princess
Royal Delivery
Electro Spirit Bats Mini P.E.K.K.A Hog Rider Princess
Fireball
Hog Rider Princess
Poison
Bats Princess
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap The Log Princess Mini P.E.K.K.A Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap The Log

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Electro Spirit Bats Mini P.E.K.K.A Freeze The Log Princess
Mini P.E.K.K.A
Bats Zap Hog Rider The Log Princess
Hog Rider
Bats Zap Freeze The Log Electro Spirit Mini P.E.K.K.A Princess
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mini P.E.K.K.A Princess
Princess
Zap Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 2 11

Electro Spirit
Zap The Log
Bats
Zap Mini P.E.K.K.A Freeze The Log
Zap
Mini P.E.K.K.A Electro Spirit Bats The Log Princess
Mini P.E.K.K.A
Zap The Log Bats Freeze Princess
Hog Rider
Freeze
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Electro Spirit Bats Zap Princess
Princess
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A Bats Zap The Log
Mini P.E.K.K.A Bats Freeze
Mini P.E.K.K.A Bats
Mini P.E.K.K.A The Log Princess
Freeze The Log Electro Spirit Bats Zap
Bats Electro Spirit Zap Freeze Princess
Electro Spirit Zap The Log
Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Electro Spirit Zap Freeze The Log Princess
Bats Zap Princess
Mini P.E.K.K.A Bats Zap Freeze The Log
Electro Spirit Bats Zap Mini P.E.K.K.A Freeze The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Freeze The Log
Bats Mini P.E.K.K.A
Electro Spirit Bats Zap The Log
Zap Freeze The Log Electro Spirit Bats Princess
Mini P.E.K.K.A
Electro Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Mini P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap The Log
Mini P.E.K.K.A
Electro Spirit Bats Zap Freeze Princess
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Zap Freeze Electro Spirit Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A
Princess
Electro Spirit Bats Zap Mini P.E.K.K.A Freeze The Log
Bats Electro Spirit Zap Mini P.E.K.K.A Freeze The Log Princess
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
Zap The Log Princess
The Log
Freeze The Log
Zap The Log
Electro Spirit Bats Zap Freeze Princess
The Log Princess
The Log Zap Freeze Princess
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log Princess
Zap Princess
The Log Princess
Freeze Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap Freeze The Log Electro Spirit Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Bats Zap Princess
Zap Electro Spirit Bats Freeze
Mini P.E.K.K.A
Zap The Log
Zap Electro Spirit Freeze Princess
The Log Princess
Zap Electro Spirit Bats Freeze Princess
Zap Princess
Freeze
The Log
Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap Electro Spirit Bats Freeze The Log Princess
Bats Zap Princess
Zap Freeze The Log Princess

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