My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner Bandit
Giant Snowball
Minion Horde Miner
Zap
Minion Horde Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Miner Bandit Electro Wizard Mother Witch
Fireball
Minion Horde Bandit Electro Wizard Mother Witch
Poison
Minion Horde Electro Wizard Mother Witch
Lightning
Bandit Electro Wizard Mother Witch
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Bandit Electro Wizard Mother Witch Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Bandit

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Minion Horde The Log Bandit Mother Witch Mega Knight
Minion Horde
Miner Mega Knight Zap
The Log
Zap Miner Bandit Mega Knight
Miner
Zap Minion Horde The Log Bandit Electro Wizard Mother Witch Mega Knight
Bandit
Zap The Log Miner Electro Wizard Mega Knight
Electro Wizard
Zap Miner Bandit Mega Knight
Mother Witch
Zap Miner Mega Knight
Mega Knight
Minion Horde Zap The Log Miner Bandit Electro Wizard Mother Witch

Defense Synergies 2 16

Zap
Electro Wizard Mega Knight Minion Horde The Log Miner Bandit Mother Witch
Minion Horde
Zap The Log
The Log
Zap Minion Horde Miner Bandit Electro Wizard Mother Witch Mega Knight
Miner
Zap The Log Mega Knight
Bandit
Zap The Log Electro Wizard Mega Knight
Electro Wizard
Zap The Log Bandit Mega Knight
Mother Witch
Zap The Log Mega Knight
Mega Knight
Zap The Log Miner Bandit Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log Electro Wizard
Minion Horde Zap The Log Bandit Electro Wizard Mega Knight
Minion Horde Mega Knight Bandit Electro Wizard
Minion Horde Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Zap Bandit Electro Wizard Mother Witch Mega Knight
Minion Horde Electro Wizard Zap
Zap The Log Bandit Electro Wizard Mega Knight
Minion Horde
Minion Horde Miner Bandit Electro Wizard Mega Knight
Minion Horde Electro Wizard Mother Witch Zap The Log Bandit Mega Knight
Minion Horde Zap Electro Wizard
Minion Horde Mega Knight Zap The Log Bandit Electro Wizard
Mega Knight Zap Minion Horde The Log Electro Wizard
Minion Horde Bandit Electro Wizard Mega Knight
Minion Horde Zap The Log Bandit Electro Wizard Mega Knight
Minion Horde Mega Knight Electro Wizard
Mega Knight Zap Minion Horde The Log Bandit Electro Wizard
Zap The Log Bandit Electro Wizard Mother Witch Mega Knight
Electro Wizard
Mega Knight Minion Horde The Log Bandit Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap The Log Miner Mega Knight
Bandit Mega Knight Zap Minion Horde The Log Electro Wizard
Mega Knight Zap Minion Horde The Log Bandit Electro Wizard
Minion Horde Bandit Mega Knight
Mother Witch Zap Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard
Mega Knight Minion Horde
Zap Minion Horde Electro Wizard Mega Knight The Log Bandit
Minion Horde
Mega Knight Minion Horde
Mega Knight Zap The Log Electro Wizard
Mega Knight Minion Horde Bandit
Minion Horde Mega Knight
Electro Wizard Zap Minion Horde The Log
Mega Knight Zap Minion Horde The Log Electro Wizard Mother Witch
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
Zap The Log Miner Bandit Electro Wizard
Minion Horde The Log Miner Bandit
The Log
Zap Minion Horde The Log Mega Knight
Mother Witch Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Miner Zap Bandit
Minion Horde Electro Wizard
Miner Zap Minion Horde The Log Bandit Electro Wizard
Zap
The Log Miner Bandit
Minion Horde Bandit
Zap The Log
Zap Minion Horde The Log Bandit
Minion Horde The Log Bandit Mega Knight
Minion Horde
Zap The Log Bandit Electro Wizard Mega Knight
Zap The Log Miner Mother Witch Mega Knight
Minion Horde The Log Mega Knight
The Log
Zap Minion Horde The Log
Zap The Log Mother Witch Mega Knight
Minion Horde
The Log Miner Zap Bandit Electro Wizard
Zap The Log Miner Bandit Mega Knight
Miner Zap The Log Bandit
Zap Minion Horde Electro Wizard Mother Witch
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde The Log Miner Bandit Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
The Log
Zap Minion Horde Electro Wizard Bandit
Zap Electro Wizard
The Log
Miner Minion Horde Electro Wizard Mega Knight
The Log Zap
Zap
Minion Horde Mega Knight
Zap Minion Horde The Log Electro Wizard
Zap Electro Wizard
Zap The Log Miner Bandit Electro Wizard Mega Knight
Mega Knight

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