My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Ghost Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Fisherman
Giant Snowball
Skeletons Minions Fisherman
Zap
Skeletons Minions Fisherman
Barbarian Barrel
Skeletons Royal Ghost
The Log
Skeletons Fisherman
Earthquake
Skeletons
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Royal Ghost Fisherman
Fireball
Minions Fisherman
Poison
Minions Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Arrows Minions Royal Ghost Fisherman Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Minions Barbarian Barrel Royal Ghost Fisherman Mega Knight
Arrows
Zap Mega Knight
Minions
Mega Knight Zap Barbarian Barrel Fisherman
Barbarian Barrel
Zap Minions Mega Knight
Royal Ghost
Zap Fisherman Mega Knight
Fisherman
Zap Minions Royal Ghost Mega Knight
Mega Knight
Minions Zap Arrows Barbarian Barrel Royal Ghost Fisherman

Defense Synergies 3 16

Skeletons
Fisherman Zap Minions Barbarian Barrel Royal Ghost
Zap
Mega Knight Skeletons Arrows Minions Barbarian Barrel Royal Ghost Fisherman
Arrows
Mega Knight Zap Barbarian Barrel
Minions
Skeletons Zap Barbarian Barrel Fisherman Mega Knight
Barbarian Barrel
Skeletons Zap Arrows Minions Mega Knight
Royal Ghost
Skeletons Zap Mega Knight
Fisherman
Skeletons Zap Minions Mega Knight
Mega Knight
Zap Arrows Minions Barbarian Barrel Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel
Skeletons Zap Minions Fisherman Mega Knight
Fisherman Mega Knight Skeletons Minions
Skeletons Minions Fisherman Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Skeletons Zap Minions Royal Ghost Mega Knight
Minions Zap Arrows
Zap Arrows Barbarian Barrel Mega Knight
Skeletons Minions Fisherman
Skeletons Barbarian Barrel Royal Ghost Fisherman Mega Knight
Minions Skeletons Zap Arrows Barbarian Barrel Royal Ghost Fisherman Mega Knight
Arrows Minions Zap
Mega Knight Skeletons Zap Minions
Mega Knight Zap Arrows Minions Barbarian Barrel Royal Ghost
Mega Knight
Zap Fisherman Mega Knight
Mega Knight Skeletons Arrows Minions Fisherman
Arrows Mega Knight Zap Minions Barbarian Barrel Royal Ghost Fisherman
Zap Arrows Barbarian Barrel Minions Royal Ghost Fisherman Mega Knight
Fisherman
Royal Ghost Mega Knight Arrows Minions Barbarian Barrel Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Barbarian Barrel Royal Ghost Fisherman
Zap Arrows Barbarian Barrel Royal Ghost Fisherman Mega Knight
Mega Knight Skeletons Zap Minions Fisherman
Mega Knight Zap Barbarian Barrel Fisherman
Skeletons Fisherman Mega Knight
Arrows Skeletons Zap Minions
Skeletons Minions
Mega Knight Fisherman
Zap Mega Knight Skeletons Minions Barbarian Barrel
Skeletons
Mega Knight Minions
Mega Knight Zap Arrows
Mega Knight Skeletons
Mega Knight
Skeletons Zap Minions Barbarian Barrel Fisherman
Arrows Minions Mega Knight Zap Barbarian Barrel Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Royal Ghost
Arrows Zap Barbarian Barrel Royal Ghost Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Mega Knight
Arrows Zap Minions
Arrows
Arrows Zap Barbarian Barrel
Arrows Zap Fisherman
Minions Fisherman
Zap Arrows Barbarian Barrel Fisherman
Zap Arrows
Barbarian Barrel Fisherman
Arrows Minions Barbarian Barrel Fisherman
Zap Arrows Barbarian Barrel Fisherman
Zap Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Minions Fisherman
Zap Arrows Barbarian Barrel Fisherman Mega Knight
Zap Arrows Barbarian Barrel Mega Knight
Minions Mega Knight
Arrows
Fisherman
Zap Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel Mega Knight
Fisherman
Arrows Zap Barbarian Barrel Royal Ghost Fisherman
Zap Arrows Fisherman Mega Knight
Zap Arrows Barbarian Barrel Fisherman
Zap Arrows
Zap Minions
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Barbarian Barrel
Zap Arrows
Arrows Barbarian Barrel
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Minions
Zap
Zap Barbarian Barrel Royal Ghost Mega Knight
Mega Knight
Fisherman

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