My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Royal Ghost Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Prince Royal Ghost Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fireball Hog Rider Electro Wizard Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Fireball Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Electro Wizard Royal Ghost Mega Knight
Fireball
Zap Hog Rider Electro Wizard Mega Knight
Hog Rider
Zap Fireball Prince Electro Wizard Mega Knight
Prince
Zap Mega Knight Hog Rider Royal Ghost Electro Wizard
Royal Ghost
Zap Prince Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Hog Rider Prince Royal Ghost Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Zap Fireball Hog Rider Royal Ghost Electro Wizard

Defense Synergies 3 11

Zap
Fireball Electro Wizard Mega Knight Prince Royal Ghost Inferno Dragon
Fireball
Zap Electro Wizard Mega Knight
Hog Rider
Prince
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Prince Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Mega Knight
Zap Fireball Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Inferno Dragon Zap Prince Electro Wizard Mega Knight
Prince Mega Knight Electro Wizard Inferno Dragon
Prince Inferno Dragon Electro Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Zap Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Electro Wizard Mega Knight
Inferno Dragon Prince
Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Zap Fireball Royal Ghost Mega Knight
Inferno Dragon Zap Fireball Electro Wizard
Prince Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Prince Royal Ghost Electro Wizard
Inferno Dragon Prince Electro Wizard Mega Knight
Zap Fireball Prince Electro Wizard Inferno Dragon Mega Knight
Mega Knight Fireball Prince Electro Wizard
Fireball Mega Knight Zap Prince Royal Ghost Electro Wizard
Zap Fireball Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Prince Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Prince Royal Ghost Inferno Dragon Mega Knight
Mega Knight Zap Prince Electro Wizard
Prince Mega Knight Zap Fireball Electro Wizard
Prince Inferno Dragon Mega Knight
Fireball Zap Electro Wizard
Prince Fireball Electro Wizard
Mega Knight Prince Inferno Dragon
Zap Electro Wizard Mega Knight Fireball Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Zap Fireball Prince Electro Wizard
Prince Mega Knight Fireball
Fireball Mega Knight
Electro Wizard Zap Fireball Prince Inferno Dragon
Mega Knight Zap Fireball Royal Ghost Electro Wizard Inferno Dragon
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost Electro Wizard
Fireball
Fireball Prince
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Prince Electro Wizard
Zap Fireball Prince Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball Mega Knight
Fireball
Zap Fireball Prince Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Royal Ghost Electro Wizard
Fireball Zap Prince Mega Knight
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Prince Mega Knight
Fireball
Zap Electro Wizard Fireball Prince
Fireball Zap Electro Wizard
Fireball
Fireball Prince Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Prince Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Royal Ghost Electro Wizard Mega Knight
Prince Inferno Dragon
Fireball Mega Knight

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