My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Flying Machine Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Flying Machine Guards Baby Dragon
Zap
Flying Machine Guards
Barbarian Barrel
Musketeer Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Musketeer Flying Machine Guards Baby Dragon P.E.K.K.A
Fireball
Musketeer Flying Machine Baby Dragon
Poison
Musketeer Flying Machine Guards
Lightning
Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Musketeer Flying Machine Baby Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Guards Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Musketeer Flying Machine Guards Baby Dragon Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Musketeer
Zap Baby Dragon P.E.K.K.A Mega Knight
Flying Machine
Zap Baby Dragon P.E.K.K.A Mega Knight
Guards
Zap
Baby Dragon
Zap Musketeer Flying Machine P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Musketeer Flying Machine Baby Dragon
Mega Knight
Zap Arrows Musketeer Flying Machine Baby Dragon

Defense Synergies 3 18

Zap
Mega Knight Arrows Musketeer Flying Machine Guards Baby Dragon P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Musketeer
Guards Zap Flying Machine Baby Dragon P.E.K.K.A Mega Knight
Flying Machine
Zap Musketeer Guards Baby Dragon P.E.K.K.A Mega Knight
Guards
Musketeer Zap Flying Machine Baby Dragon
Baby Dragon
Zap Musketeer Flying Machine Guards P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Musketeer Flying Machine Baby Dragon
Mega Knight
Zap Arrows Musketeer Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Baby Dragon
P.E.K.K.A Zap Musketeer Flying Machine Mega Knight
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Guards Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Musketeer Flying Machine Guards Baby Dragon Mega Knight
Musketeer Zap Arrows Flying Machine Baby Dragon
Zap Arrows Musketeer Flying Machine Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer
Guards Musketeer Mega Knight
Guards Zap Arrows Musketeer Flying Machine Baby Dragon Mega Knight
Arrows Musketeer Zap Flying Machine Baby Dragon
P.E.K.K.A Mega Knight Zap Musketeer Flying Machine Guards
Mega Knight Zap Arrows Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Arrows Musketeer P.E.K.K.A
Arrows Mega Knight Zap Musketeer Flying Machine Guards Baby Dragon
Zap Arrows Baby Dragon Musketeer Flying Machine Guards Mega Knight
P.E.K.K.A Musketeer
Mega Knight Arrows Musketeer Flying Machine Guards Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap P.E.K.K.A
Zap Arrows Musketeer Flying Machine Baby Dragon Mega Knight
Guards P.E.K.K.A Mega Knight Zap Musketeer
Guards P.E.K.K.A Mega Knight Zap Musketeer
P.E.K.K.A Musketeer Guards Mega Knight
Arrows Zap Musketeer Flying Machine Baby Dragon
Guards P.E.K.K.A Musketeer Flying Machine
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Flying Machine Baby Dragon
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mega Knight Musketeer Flying Machine Guards
P.E.K.K.A Mega Knight Zap Arrows Guards
P.E.K.K.A Mega Knight Guards
Musketeer Flying Machine Baby Dragon Mega Knight
Guards Zap Musketeer Flying Machine Baby Dragon P.E.K.K.A
Arrows Mega Knight Zap Musketeer Flying Machine Baby Dragon P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Flying Machine Guards Baby Dragon
Arrows Zap Musketeer Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon
Arrows Musketeer Flying Machine Guards
Zap Arrows Baby Dragon Mega Knight
Arrows Zap Musketeer Flying Machine Baby Dragon
Arrows Musketeer Flying Machine Baby Dragon
Arrows Zap Flying Machine Baby Dragon
Arrows Zap Flying Machine
Musketeer Guards
Zap Arrows Musketeer Flying Machine
Zap Arrows Musketeer Flying Machine Baby Dragon
Flying Machine Musketeer Baby Dragon
Arrows Musketeer Flying Machine Baby Dragon
Zap Arrows Musketeer Flying Machine Baby Dragon
Zap Arrows Musketeer Flying Machine Baby Dragon
Arrows Musketeer Flying Machine Baby Dragon Mega Knight
Arrows
Zap Arrows Musketeer Flying Machine Baby Dragon Mega Knight
Zap Arrows Flying Machine Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer Flying Machine Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Arrows Zap Musketeer Flying Machine Baby Dragon
Zap Arrows Musketeer Flying Machine Baby Dragon Mega Knight
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Guards
Zap Arrows Musketeer Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Musketeer Flying Machine Guards
Zap Arrows Musketeer Flying Machine Baby Dragon
Arrows
Musketeer Flying Machine Baby Dragon Mega Knight
Arrows Zap Musketeer Flying Machine Baby Dragon
Zap Arrows
Musketeer Flying Machine P.E.K.K.A Mega Knight
Zap Musketeer Flying Machine Guards Baby Dragon
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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