My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Musketeer Skeleton Army Balloon
Zap
Minions Skeleton Army Balloon
Barbarian Barrel
Musketeer Skeleton Army
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Musketeer Skeleton Army Balloon
Fireball
Minions Musketeer Skeleton Army Balloon
Poison
Minions Musketeer Skeleton Army Balloon
Lightning
Musketeer Balloon
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Skeleton Army Tornado Musketeer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Minions Musketeer Mega Knight
Minions
Rage Mega Knight Zap Balloon
Musketeer
Zap Balloon Mega Knight
Rage
Minions Balloon
Skeleton Army
Tornado
Zap Balloon Mega Knight
Balloon
Zap Rage Minions Musketeer Tornado Mega Knight
Mega Knight
Minions Zap Musketeer Tornado Balloon

Defense Synergies 1 10

Zap
Mega Knight Minions Musketeer Skeleton Army Tornado
Minions
Zap Musketeer Mega Knight
Musketeer
Zap Minions Skeleton Army Tornado Mega Knight
Rage
Skeleton Army
Zap Musketeer
Tornado
Zap Musketeer Mega Knight
Balloon
Mega Knight
Zap Minions Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Skeleton Army Zap Minions Musketeer Mega Knight
Skeleton Army Tornado Mega Knight Minions Musketeer
Skeleton Army Minions Musketeer Mega Knight
Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Zap Minions Musketeer Mega Knight
Minions Musketeer Tornado Zap
Zap Musketeer Mega Knight
Minions Musketeer Skeleton Army Tornado
Skeleton Army Tornado Musketeer Mega Knight
Minions Skeleton Army Zap Musketeer Tornado Mega Knight
Minions Musketeer Zap Tornado
Skeleton Army Mega Knight Zap Minions Musketeer
Skeleton Army Mega Knight Zap Minions Tornado
Skeleton Army Mega Knight
Skeleton Army Tornado Zap Mega Knight
Mega Knight Minions Musketeer Skeleton Army Tornado
Mega Knight Zap Minions Musketeer Skeleton Army Tornado
Zap Tornado Minions Musketeer Mega Knight
Musketeer Tornado
Skeleton Army Mega Knight Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap Musketeer Mega Knight
Skeleton Army Mega Knight Zap Minions Musketeer
Skeleton Army Mega Knight Zap Musketeer Tornado
Musketeer Skeleton Army Mega Knight
Zap Minions Musketeer Tornado
Skeleton Army Minions Musketeer
Mega Knight Skeleton Army
Zap Mega Knight Minions Skeleton Army Tornado
Musketeer Skeleton Army
Mega Knight Minions Musketeer
Skeleton Army Mega Knight Zap Tornado
Skeleton Army Mega Knight
Musketeer Skeleton Army Mega Knight
Skeleton Army Zap Minions Musketeer Tornado
Minions Mega Knight Zap Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado
Musketeer
Zap Mega Knight
Zap Minions Musketeer Tornado
Musketeer Tornado
Zap Tornado
Zap Tornado
Minions Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado
Musketeer
Minions Musketeer
Zap Musketeer
Zap Musketeer
Musketeer Mega Knight
Tornado
Minions
Zap Musketeer Mega Knight
Zap Tornado Mega Knight
Minions Musketeer Mega Knight
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Mega Knight
Zap Musketeer Tornado
Zap Musketeer Tornado Mega Knight
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Minions Musketeer
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Minions Musketeer Skeleton Army
Zap Musketeer Tornado
Musketeer Mega Knight
Zap Musketeer
Zap Tornado
Musketeer Mega Knight
Zap Minions Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Mega Knight
Mega Knight

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